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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Transport Giant' - v1.2 Update Patch Available NOW

by Judy on Aug. 23, 2004 @ 9:12 p.m. PDT

Jowood has released the latest update, bringing Transport Giant to version 1.2; fixing several problems and providing several new features for your fun and comfort, is finally available for the UK/US version. Read more for detailed fix list and download links ...

Get the Transport Giant v1.2 update (11mb)

The following features and bug fixes are included:

  • Main and block signals can now be used. We recommend the careful reading of the documentation also provided for downloading! Signals are a complex subject and are by no means self-explanatory.
  • Computer crash caused by computer opponent -> remedied
  • Possible computer crash when two trains meet in parallel curves -> remedied
  • Computer opponent always uses the same personalities -> remedied
  • Storage space is periodically not released during animations -> remedied
  • Trains now no longer stop at level crossings
  • Opponents names can be changed via the file AINames.txt (no support!!!)
  • Various small bug fixes
  • Signals also available in sandpit mode
  • Automatic resetting of the signal system when the month changes (as a preventative measure to avoid deadlocks when signal are switched incorrectly)
  • Taking in of a line is now visible in the vehicle tool tip (same specifications as in the line list)
  • Comfortable loading of several slots with the same product (click on the last desired slot in the timetable, shift-click on product, product is filled up from right to left from the selected slot onwards – until either the beginning or an occupied slot is reached) – loading slots are numbered in the timetable for easier orientation
  • Damaged vehicles can be immediately and automatically replayed as an option (if a corresponding vehicle is in the depot, it is used – otherwise a new vehicle is purchased)
  • Acceleration of the test functions for the timetable
  • Long calculation times for routes with complex route networks -> now at least approximately ten times quicker
  • Signals cause deadlocks on a free section -> remedied
  • Error when searching for route (outward route is found, return route is not) -> remedied
  • Bug not connected stations -> remedied
  • Computer crash when accessing non-existent platform (as route not found) -> remedied
  • Computer crash trains touch (long and short) -> remedied
  • Plane is blocked by tracks -> remedied
  • Computer crash with an open timetable, if a vehicle in the timetable explodes -> remedied
  • Computer crash because a road crossing was at the end of a track points -> remedied
  • Computer crash at a railroad track/road crossing at a truck terminal exit -> remedied
  • Computer crash when extending a platform (timetable of an exploded vehicle and a station of the timetable was deleted and the other one was extended) -> remedied
  • Supra-conductor curve on a normal tunnel (no way found) -> remedied
  • Train in the tunnel is blocked by train in the station -> remedied
  • Train turns off via a changed set of points although the direction is not allowed (points were exchanged for other points) -> remedied
  • Strange behavior of long trains during loops with bridges and tunnels when meeting its own end -> remedied
  • Drifting of trucks and coaches when leaving the terminal -> remedied
  • Problem when a set of points is installed and is still under construction and a timetable is opened that goes over these points -> remedied
  • Automatic changing of the route when the track network is changed (train always searched for a new route of the shortest way if there are changes to the track network) -> remedied
  • Various other bug fixes

If, contrary to expectations, there should be problems after the patch has been installed, we recommend the following procedure: start the game again -> now install patch 1.20 (previous game status is thereby not lost!).

The previous game statuses should generally still be available.

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