Ubisoft's Montreal studio is developing both the single-player and cooperative multiplayer portions of Tom Clancy's Splinter Cell Chaos TheoryTM, while Ubisoft's Annecy studio, developers of the versus mode of Tom Clancy's Splinter Cell® Pandora Tomorrow, is creating the versus multiplayer campaign.
"Tom Clancy's Splinter Cell® Pandora Tomorrow offered an exciting multiplayer revolution with the first multiplayer online hide & seek gameplay ever. Tom Clancy's Splinter Cell Chaos TheoryTM expands this experience by adding a new and innovative co-operative multiplayer gameplay, where the player will have to work with a partner to gather intel, using stealth and smarts," said Florence Alibert, Marketing Director for Ubisoft's EMEA territories. "With Chaos TheoryTM, the latest and greatest instalment in the Splinter Cell® franchise, gamers will be able to enjoy both styles as they work together to prevent a global conflict of epic proportions, or fight against each other in the addictive adversarial mode."
ABOUT CO-OPERATIVE MULTIPLAYER
The new co-operative maps in Tom Clancy's Splinter Cell Chaos TheoryTM require players to work together to accomplish crucial intelligence-gathering objectives that are directly related to the plot of the single-player game. Pairs of operatives must develop trust and be willing to depend on one another as they use a host of new gadgets and team-based maneuvers to infiltrate enemy strongholds and help Sam Fisher defuse escalating conflicts around the world. In tandem, the operatives will help each other complete tasks such as scaling walls too high to climb alone, reaching pipes too high for one person and keeping watch while hacking enemy computers. Created to support online, System Link or split-screen game sessions, the specifically-designed, unique maps emphasize stealth gameplay based on shadow detection and AI stimulus, and will force players to attain a new level of strategic coordination using a headset and microphone, or talking each other through the tension from opposite ends of the sofa. A special co-op knife challenge mode offers additional ways for players to collaborate and further enhances replayability. Graphically rich, with impressive use of shadow, light, animations, physics and sound technology, the cooperative maps will push the limits of online play and reaffirm the Splinter Cell® franchise's position as the leader in multiplayer innovation.
ABOUT VERSUS MULTIPLAYER
The versus multiplayer gameplay of Tom Clancy's Splinter Cell® Pandora Tomorrow completely revolutionized online gaming, and with Tom Clancy's Splinter Cell Chaos TheoryTM, this competitive, addictive game mode continues to evolve. Players will work as teams and will compete against each other by embodying either stealthy, third-person Shadow Net Spies with specific stealth objectives, or heavily armed, first-person Argus Mercenaries charged with protecting their compounds. In several completely new levels, players will have at their disposal a host of new cooperative maneuvers and interactions, gadgets and weapons, hand-to-hand combat actions, additional ways to taunt adversaries, and two game modes (scenario and disk hunt). With destructible items, integrated climate affects that directly impact gameplay and totally redesigned visuals designed to improve accessibility and immersion, the adversarial gameplay will make Tom Clancy's Splinter Cell Chaos TheoryTM the most diverse and immersive multiplayer game on the market.
- Main game mode for maps: SCENARIO mode
Versus mode will have two game types. Scenario and Disk Hunt.
The main game will be Scenario mode.
Each game level has a main game mode called Scenario, mixing different types of objectives (based on the Pandora Tomorrow game modes). It is called Scenario mode because of the mix of objective types.
The level changes depending on the players' actions (doors that open, lights that go out, etc.) and the objectives taken - all go to make up a real interactive movie. The different objective situations are as follows:
- Neutralization type objectives: The player must approach the objective and neutralize it by tapping away for a few seconds on the keyboard.
- Extraction type objective: The player must pick up a hard disk rack and then move it to safety in a special attaché case that's used to transfer disk data.
- Bombing type objective: The player must approach one of the objective triggers and place an explosive charge. After a few seconds, it will blow up. Though the mercenary can defuse the bomb.
- Secondary game mode for maps: DISK HUNT mode
Disk Hunt will be the secondary game mode.
Each level has a second game mode called Disk Hunt. In this game mode, a certain number of disks are placed through the level in a random manner (from a certain number of possible positions). The spies must retrieve a certain number of them in order to win (spies win when they possess the required number of disks). However, when they die, the disks they are carrying drop and are lost. When this happens, you should do everything you can to retrieve the disks without being discovered.
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