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Duke Nukem Forever

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: 2K Games
Developer: Gearbox Software
Release Date: June 14, 2011 (US), June 10, 2011 (EU)

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.


'Duke Nukem Forever' Physics Engine Revealed

by Judy on Sept. 27, 2004 @ 10:49 a.m. PDT

Duke Nukem will bring his signature brand of babe-lovin’, cigar-smoking, beer-chugging and ass-kicking action as he once again saves the Earth and our babes from hordes of invading aliens.

Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”

The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”

The 1.4 version of the Meqon SDKs is now available for evaluation and purchase. The latest version features an overall improvement of engine stability, new versions of the Character and Vehicle modules, as well as new productivity enhancing tools.

The Meqon Agent and the Meqon Remote Debugger adds priceless features like memory debugging, network licenses, CPU profiling and visual debugging. Every function call and every memory allocation can be traced and logged, perfect to effortlessly ensure top notch performance.

The character module features improved performance and many new features to easily integrate character with or without animation into games. Characters can be completely animated and still interact realistically with its surroundings. Moreover, any number of bones can be used to set up the physical description of the characters and any number of these bones can be simulated.

The new vehicle module features a rich feature set that enables all kind of wheel based vehicles to be easily set up. Any number of motors, axis, clutches, gearboxes and wheels can be attached to realistically simulate all sorts of wheel based vehicles.

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