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About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Medieval Lords: Build, Defend, Expand' - Screens

by Judy on Sept. 28, 2004 @ 7:20 a.m. PDT

Medieval Lords takes aspiring city governors to the middle ages, combining rich city-building challenges with evolving military forces to defend against relentless attacks from neighboring enemies. A first for the genre, Medieval Lords features a full 3D engine that enables innovative new gameplay elements.

"Anyone who has ever played a city-building game will instantly recognize that Medieval Lords: is a completely unique experience," said Jérôme Gastaldi, managing director of Monte Cristo Games. "In addition to classic city management elements, city-building fans will build powerful armies to defend cities using real-time strategy gameplay elements. At this stage, the gameplay is already incredibly fun and challenging. We can’t wait to share the experience with other gamers."

Medieval Lords brings city builders inside the walls of richly-detailed cities during the Middle Ages. Through the course of ten scenarios, the player is challenged to manage finances, population, and food resources to succeed. Featuring a full 3D engine – a first for the city building genre – players can manage cities in the traditional god’s view and then zoom in to walk the fields and wander the streets as if they were experiencing their handiwork in person. In another first for the genre, players can build the city without the constraints of the traditional orthogonal grid – they simply place structures wherever they want on the map.

While managing cities, players will face an innovative new challenge – attacks from a variety of over twenty hostile forces ranging from simple outlaws to legendary Vikings and invading armies from neighboring cities. Once enemies are defeated, players can expand their territory on the adversaries’ terrain. “Not only do players face losing elections if they poorly manage their cities,” said Jean-Christophe Marquis, chairman of Monte Cristo Games, “They risk losing an entire city to attackers if defenses are not maintained. The unique combat elements add a whole new dimension to the city building genre and we’re thrilled with the success we have achieved bringing the city builder genre a step further.”

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