Battlefield 2

Platform(s): PC
Genre: Action
Publisher: Electronic Arts
Developer: Electronic Arts

About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games...

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Swedish Army To Use 'Battlefield 2' for Training

by Judy on Sept. 28, 2004 @ 7:39 a.m. PDT

Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience. Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their team mates. With in-game success, players increase their rank from recruit all the way to General and unlock awards, including new weapons, vehicle decals, medals, and more.

The Battlefield 2 game is a first-person shooter game taking place on the modern-day battlefield. AerotechTelub is purchasing a development license for the technology powering the game with the intention of developing training simulators and demonstration facilities for the Swedish defense.

  • Licensing technical platforms to a third party is a great source of additional income for Digital Illusions, especially as it doesn’t require substantial effort on our part. We chose to license to a party outside the gaming industry in order to maintain our competitive edge in the games area, says Patrick Söderlund, CEO at Digital Illusions.
  • The fact that the Swedish defense industry will use technology developed by a Swedish game developer illustrates the strength of Digital Illusions. Developing a similar technical platform would be very costly, and by licensing a commercially developed product we hope to help the Swedish defense in training new talents quicker and thus save money, says Jörn von Treskow, Business Manager at AerotechTelub

The agreement includes a development license worth SEK 4m. The license also includes a minor license support function.

AerotechTelub chose the Battlefield 2 technology because it enables simulation of large geographical areas. It also gives the player the possibility to co-practice different roles in the Swedish defense, and the ability to train for international efforts. The Battlefield 2 engine can also be applied to support the development of new management methods within the military.

The Battlefield 2 game is being developed at the Digital Illusions office in Stockholm and will be launched in spring 2005.

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