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About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Warlords BattleCry 3' - v1.03 Update Patch Available NOW

by Judy on Sept. 3, 2004 @ 5:20 a.m. PDT

Enlight has released a new patch for Infinite Interactive's strategy game Warlords BattleCry 3. This update patch brings your retail game to v1.03 and brings several new features, bug fixes and game balancing. Read more for download links ...

Get the Warlords Battlecry v1.03 off WP (13mb)

New Features:

We have added a new area in the Campaign - Zhur.
You can sail there from The Trarg.
The Dark Elves have new graphics for their buildings
Lots of new mercenaries in the campaign
Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III website

Bug Fixes

Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).
Fixed the Lairs in the White Mountains campaign map that do not work correctly
Resurrection now correctly only resurrects enemies at mastery level 3 and higher
Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery
Fey upgrades now correctly affect Leprechauns
Daemon upgrades now correctly affect Reapers
Famine is no longer free if you cast it with the hotkey
The Chaos Spell "Learn Spell" now functions correctly at higher mastery levels.
Mercenaries bought in the campaign that have a level but no "character name" now appear with the correct stats
Fixed an "infinite mana" exploit obtained by equipping & re-equipping a "+max mana" item while mana is on zero
Corrected help text for the Reaper - he steals 20XP per Soul
Many typos fixed in th campaign - particularly the Journal

Balance Changes:

Items now trigger the cooldown time for spells, exactly like casting a spell would do.
All exiting items have been rebalanced.
Spores can now attack flying troops.
Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings)

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