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As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'UT XMP' - Public Beta 1 Patch Available NOW

by Judy on Jan. 1, 2005 @ 4:14 p.m. PST

Unreal Tournament: Expanded Multiplayer is a class based multiplayer team game. UT XMP is a total conversion for UT2004, developed by Free Monkey Interactive, and is based upon Unreal II: Expanded Multiplayer, released in 2003 by the now-defunct Legend Entertainment. A new patch has been released for the Public Beta 1, fixing issues on various maps, collision problems and a slew of bug fixes and game balance adjustments.

Get the UT2004 XMP Beta 1 Patch off WP (28/35mb)

Bug Fixes

  • Mantling if there's a ceiling above player
  • Mantling on BSP
  • Accessed nones related to DrawCustomBeacon
  • Accessed nones related to GetTeam
  • Accessed nones related to TeamMessage
  • Accessed nones related to AreSupplyPacksOnlin
  • Accessed nones related to AllowFire
  • Don't draw driver's player name if in vehicle turret
  • Possible fix for Ninja Enemy Team Members Spawning In The Wrong Base (tm)
  • Possible fix for server lag spikes -- fixed UpdateDeployableCost accessed nones
  • Possible fix for players moving around after game end
  • Possible fix for Cloning Machines
  • DefaultFemaleAnnouncerA.RedCritical error
  • DefaultFemaleAnnouncerA.BlueCritical error
  • XMPArtifact Timer() polling in net games -- artifacts return after 25s
  • SetKillerController call on deployed XMPMineBase actors -- get points for destroying them
  • Headshot implemented
  • Errors related to vehicle_driving
  • Vehicle stamina replenishment on ClientKDriverEnter
  • 0.15s delay for Rocket Launcher AltFire lock
  • ServerUse call by dead players
  • Roundhouse Turret proxy removal while dead
  • Bugs related to XMPScoreKeeper
  • ServerChangeTeam call when rejoining game from spectating
  • ServerChangeTeam call when switching team in state WaitingToDeploy
  • NotifyDeployPointHacked call while player is alive
  • No Vehicle turret fire when out of energy
  • No Raptor boost effect when out of energy
  • Force wall energy drainig for appropriate team
  • Feature shutdown when below energy threshold
  • 3rd person pawn animation for assault rifle
  • Weapon fire spread calculation
  • Endgame accessed none related to controller selection
  • Resupply adds online weapons not already in inventory
  • Phantom force walls
  • Spectating HUD showing at odd times
  • Possible fix for Team select menu staying on-screen
  • Possible fix for Class select menu staying on-screen
  • Rocket launcher paint sounds
  • HUD opacity setting affecting concussion grenade whiteout
  • Vehicle turret view tilting after prolonged firing
  • Artifact particle effect display
  • Manned turret explosions online
  • Flamethrower effect while reloading
  • Resupply
  • NextWeapon/PrevWeapon selection through inventorygroup

Changes

  • Login menu not displayed
  • Kill messages XMP style -- Changed all DamageType classes
  • Say/TeamSay messages XMP Style
  • Reverted to UT2004 Team Beacons with longer range
  • Time remaining countdown
  • Removed UT2K4 end game announcements
  • MVP Screen on game end
  • XMP EndGame announcements (energy, artifacts, timer)
  • Show carrying artifact message
  • Shotgun and AR spread calculated in spherical coordinates rather than rectangular
  • Added XMP's Vehicular Manslaughter voice message
  • Added XMP's MonsterKill voice message
  • Tripmine triggers if laser HitLocation changes
  • Increased range for Sniper Rifle
  • Decreased range for Assault Rifle, Shotgun Primary, and Pistol
  • Semiautomatic pistol, max firing rate 1 shot/0.2s
  • Shortened tracer lifespan
  • Support for custom crosshairs as in UT2004 (except for RocketLauncher)
  • PreMatchWait and RespawnDelaySeconds options in game settings page
  • AR altfire projectile flak spawns in a pentagram
  • Vehicle entry radii adjusted.
  • "Get in the vehicle!" voice message on AltFire in vehicle
  • Removed regular HUD for spectators
  • Added UT2004 spectating HUD for spectators
  • Location on HUD shows location of deploypoint currently being viewed instead of the location of locked deploypoint
  • Location via XMPLandmark updated from server and stored to GRI
  • PreMatchWait
  • Residual momentum from concussion blast
  • Keltare's XMP Crosshair pack integrated -- original crosshairs by Legend Ent
  • Defaulted all weapons to XMP crosshairs
  • Weapon settings stored in UTXMPUser.ini instead of UTXMP.ini
  • Show artifact carrier on radar if camping
  • XMP sound for Say message
  • XMP sound for TeamSay messages
  • XMP sound for Juggernaut projectile explosion
  • XMP sound for mine explosion
  • XMP sound for vehicle explosion
  • Notify sound for energy status messages
  • Automatically bind several UT:XMP specific aliases to their default keys if not bound.
  • Vehicle and Manned Turret rotation rate constraints
  • Random class selection for bots
  • Techs can pick up more than default number of deployables
  • Reduced Raptor wheel friction while braking

Maps

  • XMP-Rampant
    • Proper tags for TeamMesh Actors
      Minor pathnode connections
      Terrain visibility in Artifact Bases
  • XMP-CrashFlight
    • Blocking Volumes added to 'Green Wing' StaticMesh on Red Artifact Base
  • XMP-Alcazar
    • Minor Pathnode connections
      Proper collision for 'Spire' StaticMesh added
      DamageCausing Volume removed from clouds
      JumpPads in tubes instead of physics volume
      Increase in terminal velocity for proper JumpPad operation
  • XMP-NaKoja
    • Terrain visibility in Generator rooms
      Forced paths on U2JumpPad to PathNodes for bot usage
  • Proper collision for 'Rock' StaticMeshes added. Affects maps
    • XMP-MurkyWoods
    • XMP-ValleyOfApes
    • XMP-Wonderwoods

Starting UTXMP

If you used the automatic installer, simply double-click the "UTXMP for UT2004" shortcut on your desktop or browse to UTXMP -> UTXMP for UT2004 on the Windows start menu.

If you used the manual multi-platform .zip archive, you will need to run UT2004 with the parameter -mod=UTXMP. To do this under Windows, simply create a shortcut to UT2004 on your desktop, right click on it and select "Properties", then select the "Shortcut" tab. simply add " -mod=UTXMP" at the end of whatever's in the "Target" box as shown in this screenshot. Remember to leave a space between "UT2004.exe" and "-mod=UTXMP"!

Of course, you can always launch UTXMP by selecting it under the "User Mods " section of the "Community" menu at the UT2004 main menu.

Multiplayer

To join a multiplayer server and start playing immediately, simply start UTXMP and select "Join Game" at the main menu. From there, select "Internet" to join an online game or "LAN" to join a game on your local network. Simply double-click a server to join it.

If you want to host a server, simply select "Host Game" from the main menu, select a map and configure server options. Then press either "Listen" to start a listen server (play at the same time as hosting) or "Dedicated" to start a dedicated server (host a server without playing).

Single Player

Offline bot support is experimental in this version of UTXMP. We recommend playing online for the best gaming experience.

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