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As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games...

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'MoH: Pacific Assault' - Updated Mod Developer Kit Available NOW

by Judy on Jan. 25, 2005 @ 11:54 a.m. PST

EA has released an updated version of the MoH: Pacific Assault mod developer kit, letting the mod community create their own maps for EA Pacific's WWII based first-person shooter. This new version features improved lightmapping, support for collaborative development and milkShape plugins. Read more for details and download links ...

Get the MoH: Pacific Assault MDK [large] off WP (95mb)

Get the MoH: Pacific Assault MDK [small] off WP (56mb)

Make sure you have MDKSetup.msi, Setup.exe and Setup.ini all in the same folder. To install the MDK, run Setup.exe and follow the instructions. On the first page, the location of the installation should be the same as where you installed the game. Keep the "Just me" radio button selected.

If the MDK installer does not complete because the .Net framework is not installed, you can get the .Net framework from the following url:
http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en

Click on the "Download" button to get the file dotnetfx.exe, version 1.1.

Some machines may have problems with installing from mapped drives. If the installer fails with the message "The installer was interrupted" you can fix this by making sure the setup files are on the same drive you want to install to.

Once the installation has completed, you can run the launcher application from the desktop. From the lanucher, go to the "Documentation" tab and click on the "User Guide" button. Please read the "Getting Started" document to see how to use the MDK. To make sure the tools work properly with each other, it is best to follow the recommended steps for creating a mod as described in the Getting Started document.

New features include:

MDK Tools
- Support for collaborative development

Improved Lightmapping

- Better shadows, fewer artifacts
- Support for light mapped models (default lit lightmap materials)

MilkShape Plugins
- Animation support
- Import, Export, and Edit animations
- Lightmap texture coordinate generation

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