Archives by Day

April 2014
SuMTuWThFSa
12345
6789101112
13141516171819
20212223242526
27282930

Stronghold 2

Platform(s): PC
Genre: Strategy
Publisher: Take 2/Global Star
Developer: Firefly Studios

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Stronghold 2' - v1.3.1 Update Patch Available NOW

by Rainier on Oct. 27, 2005 @ 2:08 p.m. PDT

Stronghold 2 is the third installment of the Stronghold franchise. The original Stronghold was the first and only game to combine a castle SIM with siege-warfare RTS. Stronghold 2 will be the first to bring the franchise to 3D. Players will be able to build and develop numerous types of castles and defenses while watching their peasants go about their every day lives. Players will see medieval life in all its forms from festivals and jousts to drunken wenches serving their lord dinner. Players will also be given more control over the strategic aspect of the game.

Get the Stonghold 2 v1.3.1 patch off WP (70mb)

Stronghold 2 Deluxe v1.3.1 Features

  • 8 New Historical Castles – Including Windsor in England, The Heuneburg in Germany and Fougère in France
  • 3 New AI Players - The Queen, the Bishop and Noble Sir Grey
  • 4 New Kingmaker Maps – Including maps based on Europe and Korea
  • ‘The Conquest Trail’ - A whole new game mode where you must battle through a collection of Europe’s mightiest castles!

Game Balancing

  • Pheasant hunting less productive but deer hunting more productive
  • Apple Farms more productive
  • Dairy Farms more productive
  • Pitch production now twice as productive
  • Crossbowmen’s firing range and shot damage increased
  • Knights cost more to build
  • Axe throwers now less effective against metal amour
  • Assassins not effected by traps - invisible at closer range
  • Monasteries cost less to build and provide more honour
  • Gong Farmers or Falconers are no longer affected by crime.
  • Towers are more expensive to build
  • Gatehouses cost a little more to build
  • Statues provide less honour
  • Tunnelling range reduced
  • Cannot now tunnel under water
  • Moat costs reduced
  • Rock throwers and baskets now have triple damage.
  • The range of burning logs has been halved.
  • Torture devices now give honour every month

Bug Fixes

  • Various gameplay and movement code optimisations
  • Fixed occasional crash in War Chapter 4 and 6.
  • Fixed a crash when selecting the map type in editor.
  • All objects in editor can now be deleted
  • Fixed crash to desktop experienced playing War Chapter 4 and 6.
  • Fixed issues with knights mounting horses
  • Fixed controlling gatehouses bug
  • Fixed pitch workers turning to crime bug
  • Fixed invisible outlaws bug
  • Fixed Lord walking on keep bug
  • Fixed speech when placing pitch
  • Fixed rocks sticking through buildings
  • Fixed stone tippers on walls bug
  • Fixed catapults not firing stone bug
  • Fixed mangonels firing at long range bug
  • Rock baskets can now be placed on towers and gatehouses
  • Honour from punishments is now displayed in the interface
  • Stopping carter post now refunds goods
  • Various other bug fixes

Version 1.2 Changes

Multiplayer:

  • Improved connecting to games
  • Improved game stability
  • Kick Player feature implemented
  • Country Identification implemented
  • Password Protected Games implemented
  • Direct IP Address feature implemented
  • System for finishing games tweaked
  • Gameplay tweaks to siege towers, stone towers, tower mangonels, armored units

General:

  • Honor now received for using less lenient punishments
  • Time until redemption bar on torture equipment panels
  • Other tweaks to the crime system
  • Fixed memory leak on higher end systems
  • Reduced memory footprint
  • Additional sfx added
  • Various bug fixes implemented

Version 1.1 Changes

  • User selectable invasions added to Free Build
  • A few campaign chapters have been made easier
  • Increased feedback of impending invasions
  • Formations now place shields at the front and weaker units at the back of the formation
  • Non-missile troops now respond to more aggressively to missile attacks
  • Additional speech added to Carter Post system
  • A.I. more effective at using mantels, cats and burning logs
  • Health bars on buildings added
  • All units of one type are selectable by double-clicking
  • Advanced patrols implemented
  • LAN support for Multiplayer added
  • Various bug fixes implemented

Related articles, Click here!


More articles about Stronghold 2
blog comments powered by Disqus