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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'WarCraft 3: RoC' & 'TFT' - v1.20 Update Patches Available NOW

by Rainier on Oct. 3, 2005 @ 7:00 p.m. PDT

Blizzard has released new update patches for Warcraft III: Reign of Chaos as well as The Frozen Throne. This upgrade brings your retail game to v1.20 and addresses an issue that disabled Spirit Walkers from resurrecting other Spirit Walkers, as well as a few map changes. Read more for download links ...

Get WC3: The Frozen Throne v1.20 patch off Worthplaying (50mb)

Get WC3: Reign Of Chaos v1.20 patch off Worthplaying (15mb)

Warcraft III v1.20

BUG FIXES

  • Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers.

MAPS

  • (6)WizardsRetreat : separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked.
  • (6)Gnollwood : separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked.
  • (6)BlizzardTD : Fixed phase-shifting units to behave normally when attacked.
  • (12)WormWar : Fixed a bug that causes player worms to become immobile after using powerups while respawning.

Patch 1.19b Game Changes

FIXES

  • Fixed a crash that could happen in multiplayer games.

Reign of Chaos Patch 1.19 Game Changes

MAPS

- (2)PlunderIsle

o Added ground anti-air creep to both center goldmines.
o Added ground anti-air creep to both center Goblin Merchants.

- (6)ScrochedBasin

o Removed center creep camp and neutral building
o Reduced the creep level of the two center goldmines from a Red camp to Green camps.
o Opened up all choke points on the map.
o Added trees to all start locations to ensure better balance with all races.

- (8)GolemsInTheMist

o Removed the center creep and Neutral building.

- (8)PlainsOfSnow

o 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
o Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
o Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.

BALANCE CHANGES

- Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
- Ensnare duration reduced from 15 seconds to 12 seconds.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text,added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.

The Frozen Throne Patch 1.19 Game Changes

MAPS

- (2)EchoIsles
o Added range creep to expansion goldmines.
o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it's not all piercing attack.
o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.

- (2)TirisfalGlade
o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.

- (4)TurtleRock
o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.

- (4)BrokenShard
o Replaced the 4 center orange camps with 4 green camps.
o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
o Increase the Orange camps level near each start location and added an additional item to each of those camps.

- (4)Hellfire
o Reduced the creep level on the two middle Red creep camps.
o Reduced the creep level on the East and West Goblin Laboratory creep camps.

- (4)StonecoldMountain
o All creep with the ability to posses units have been removed this map.

- (4)LostTemple
o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.

- (4)TwistedMeadows
o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.

- (4)SunrockCove
o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
o Lowered the goldmine creep camp from Red to Green
o Pushed Blues West ramp further from it's start location.

- (6)GnollWood
o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's.

- (6)Typhoon
o Fixed Red and Teal start location to be closer to the goldmines like the other start locations.

- (6)SilverpineForest
o Removed the Tavern from all start locations
o Can now path across the center of the map, added a Tavern to the center of the map.
o Reduced the Item and creep levels of the 4 Red camps in the center of the map.
o The 6 center goldmines have been reduced in difficulty of creep camps.

- (6)Dragonblight
o The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
o The players alliance settings have been changed to favor 2v2.

- (6)Moonglade - New Map File
o Two center creep camps and buildings have been removed.
o Added two tavern to the center of the map.
o Opened up all chokepoints
o Added some tree to all start location to help harvesting.

- (6)Everfrost
o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
o Added ground Anti-Air units to the East and West Red creep camps.

Bonus Maps Added to Battle.net

- (6)Everfrost
- (6)Sunrock Cove
- (8)Full Scale Assault
- (4)Phantom Grove
- (2)Shrine of the Ancients
- (8)Hurricane Isle
- (6)Emerald Shores
- (4)Deathrose
- (6)Duststorm
- (8)Cherryville
- (12)Worm War (this is a trigger map)
- (10)Skibi'sCastleTD
- (2)TerenasStand

BALANCE CHANGES

Items

- Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
- Wand of Lightning shield now has 2 charges down from 3.

Undead

- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.

Orc

- Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf

- Tree of Life build time increased to 120 seconds from 110 seconds.

Human

- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

WORLD EDITOR CHANGES

Trigger Editor

- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group" category.
- Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule

CHANGES

Categories

- Image: Category and actions now appear after the "Item" category.
- Ubersplat: Category and actions now appear after the "Unit Group" category.

Literals

- Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
- Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

Types

- Attack Type: Fixed script generation errors when used for variables.
- Combat Sound: Fixed script generation errors when used for variables.
- Damage Type: Fixed script generation errors when used for variables.
- Effect Type: Fixed script generation errors when used for variables.
- Pathing Type: Fixed script generation errors when used for variables.
- Sound Type: Fixed script generation errors when used for variables.

Functions

- (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
- (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
- (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
- (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
- (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
- (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
- (String) Trigger Name: Now appears in the correct place in the list of string functions.
- (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
- (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
- (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

Conditions

- Terrain-Type Comparision: Removed the dash from the name for consistency.

Actions

- Environment - Change Terrain Type: Clarified grammar text, added hint.
- Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
- Floating Text - Suspend/Resume: Clarified grammar text.
- Floating Text - Permanent/Expires: Clarified grammar text.
- Floating Text - Change Age: Clarified grammar text, added hint.
- Floating Text - Change Color: Clarified hint.
- Floating Text - Change Lifespan: Clarified grammar text, added hint.
- Floating Text - Change Fadepoint: Clarified grammar text, added hint.
- Game - Enable/Disable Select: Clarified name and grammar text, added hint.
- Game - Enable/Disable Drag Select: Clarified name and grammar text.
- Game - Enable/Disable Pre Select: Clarified name and grammar text.
- Image - Create: Clarified grammar text, added hint.
- Image - Change Color: Added hint.
- Image - Change Render State: Clarified grammar text.
- Image - Change Render Always State: Clarified grammar text.
- Image - Change Above Water State: Clarified grammar text.
- Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
- Lightning - Move Lightning Effect: Clarified name and grammar text.
- Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint.
- Unit - Add Classification: Clarified grammar text, added hint.
- Unit - Remove Classification: Clarified grammar text, added hint.
- Unit - Drop Item On A Point: Clarified name and grammar text.
- Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
- Unit - Drop Item On A Unit: Clarified name and grammar text.
- Unit - Damage Area: Clarified grammar text, added hint.
- Unit - Damage Target: Clarified grammar text, added hint.
- Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
- Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
- Ubersplat - Create: Clarified grammar text, added hint.
- Ubersplat - Change Render State: Clarified grammar text.
- Ubersplat - Change Render Always State: Clarified grammar text.

 


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