In the game, players take on the role of former gang member turned cop Marcus Reed as they fight crime on the GPS-accurate streets of Manhattan, complete with subways, hundreds of interiors, internationally recognized landmarks and real neighborhoods from Harlem to Chinatown to Times Square. Players will navigate the city the way New Yorkers do, by taking cabs, riding subways, walking and driving cars and motorcycles.
Players will experience all the sights and sounds of New York, complete with the energy and architecture authentic to the city’s diverse neighborhoods, the voices and likenesses of real New Yorkers, and the cacophony of ambient traffic and bustling noises unique to the city. The game also includes character concentrations specific to each neighborhood. For example, the player will find a plethora of tourists amidst the lights and large buildings of Times Square, but predominantly locals near the brownstones of Harlem.
- Street Cop Life – As Marcus Reed players bust criminals, take down murderous gangs, extort, interrogate, search and seize and dispense justice however they choose – either by the book or by indulging in the temptations of the job.
- Rule New York City – The player will navigate an expertly recreated Manhattan complete with subways, interiors, internationally recognized landmarks, GPS-accurate streets and real neighborhoods from Hell’s Kitchen to Times Square.
- Dynamic Changes – The player’s “law enforcement” decisions affect Manhattan’s neighborhoods dynamically: if players let crime go unchecked, the crime rate will soar as the streets fill with trash, potholes and unsavory characters while buildings and foliage deteriorate. Alternately, if players clamp down on crime in a neighborhood, not only will crime rates fall, but visual improvements will indicate their progress as well.
- Environmental Interactivity – Unprecedented environmental interaction allows players to access almost everything in the environment that will help them defeat enemies including stove top burners, ovens, industrial machinery, locking a suspect in a freezer and using broken chair legs as clubs.
- High-Speed Shootouts – Gamers can race through the streets of Manhattan in shootouts, pulling off stunts on motorcycles or in a variety of vehicles such as customizable black market vehicles and police-issue cars.
- Brutal Combat Styles – As a street-smart cop players are able to switch fighting styles– from street fighting to various types of martial arts – on the fly against opponents, opening up an array of moves and strategies designed to take down enemies.
- Heavy Weaponry – Players can earn an arsenal of high-powered police issue weaponry or obtain black market arms like flamethrowers, grenade launchers and more, in addition to dozens of melee weapons like bats and swords.
True Crime: New York City is being developed by Luxoflux and is scheduled to release this fall for the PlayStation2, Xbox and the GameCube. A PC version has been announced by German publisher dtp with a tentative release for Q1 2006.
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