Battle of Britain 2: Wings of Victory

Platform(s): PC
Genre: Simulation
Publisher: GMX / Tri Synergy
Developer: Shockwave Productions

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Battle of Britain 2: Wings of Victory' - v2.03 Update Patch Available NOW

by Rainier on Nov. 18, 2005 @ 9:00 a.m. PST

Battle of Britain II: Wings of Victory recreates the fierce and famous air battles southern England in 1940. The game delivers explosive fun for veteran and casual gamers alike, and occurs over a vast and living world below which will be forever known as one the world's most decisive moments in history. Battle of Britain II "Wings of Victory" allows the player to either act as the supreme commander of either side, or simply click "fly" and let your generals manage the war below.

Get the BoB 2: Wings of Victory v2.03 patch off WP (9mb)

Changes from v2.02 to 2.03

Bug Fixes

  • - The Win98 Alt-x error fixed (DDRAW error).
  • - Ju 52 error completely fixed.
  • - Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB")
  • - "Next waypoint" crash workaround again :-/
  • - Bug in runtime optimizers fixed that might have lead to crashes.
  • - Udet Buoy mission fixed.
  • - Reduced VRAM usage a bit, this should help 64MB card owners.
  • - Robustness (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed)
  • - Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date to crashlog output to be able to differentiate "new" from "old" bugs)

Other Improvements for users:

  • - Reactivated Rain. You need to have the worst weather setting to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease the number of "rain threads". 32 is default, 0 is no rain.)
  • - Minor performance optimizations.
  • - Separate quality setting for WATER in OPTIONS (mostly for GeForce 4200-4800 users)
  • - Contrails (Should appear at 16,500 ft and above).
  • - Player aircraft bullet hit sounds improved.
  • - "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate it via the bdg.txt variable "No_Spinning_Death" to ON. This new effect comes thanks to Buddye
  • - Improved prop looks at low rpm.
  • - Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input.
  • - FPS readout colour now same as infoline colour.
  • - PERFORMANCE_TEST_MODE implemented.
  • - Coords.txt now also contains pitch info.
  • - Water shimmer reduced, thanks to Mauser at SimHQ

Modder Features:

  • - You can now have 16 fresnel files depending on time of day and weather.
  • - First version of Multiskin means Skinners can get acquainted and already create some of the data.
  • - Shaders (one can use Shaders instead of textures). This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders ;). Read technique from file. Use one the hardware supports.
  • - When BoB is minimized, it now uses almost no (CPU etc) resources. Ignores keystrokes.
  • - AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimizing now.
  • - DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users.

Changes from v2.01 to 2.02

- Improved framerate (fps). The effect is most marked with weather low and on computers that suffer from low fps.
- New bdg.txt variable INVERT_EXTERNAL_PAN - inverts pan direction in external view
- New bdg.txt variable NO_FOV_RESET - disables resetting of FOV in when resetting the view (via ROTRESET/ROTRESET2/AROTRESET)
- TrackIR 6dof z-axis overrides any analog axis setting.
- Made stick POV hat user mappable
- Ju88 engine texture fix.
- In the OPTIONS screen, changed the name REFLECTIONS to MIRROR
- Enhanced explosion and flak sounds.
- More realistic Browning .303 sounds (increased rate of fire).

Changes from boxed version v2.00 to v2.01

* Bug fixes:
- Several bugs have been fixed that can lead to CTDs (Crashes To Desktop).
- In-game / Windows resolution is automatically synchronized for increased stability with background applications running.
- If TrackIR or Newview (et al) are detected but not enabled, the program will revert back to mouse/keyboard/POV view control.
- Fix for vanishing replay-buttons.
- Some lines, for example those of the Enemy Position Indicator, used wrong colour(s).
- Correct handling of dummy anims (possibly caused a crash).
- Do17 skin adjusted (main wing bottom).

* Other Improvements:
- SmoothenFrameRate changed to SmoothenFramerateMode and reworked. The default smoothens but does not limit fps.
- New bdg.txt variable "NO_OUTSIDE_TRACKIR"
- The bdg.txt variable OPTIMISE_OBJECTS_AT_RUNTIME changed to DISABLE_OPTIMISE_OBJECTS_AT_RUNTIME so that the old setting is ignored. The new default is to optimise.
- In OPTIONS, "reflections" has been renamed to "mirror."
- Optimised for framerate (mainly by going to a 32 bit FVF). Unfortunately the effect seems to be very small.
- Reduced usage of video memory on 64 MB cards a bit.
- Improved debug code/warnings in a lot of places.
- Better lighting on individual trees.
- Smoke trails further tuned.
- Cannon smoke more subtle.
- Engine sputter sound re-worked.
- Throttle off warning sound reduced.
- Brighton and Cathedral texture reduced in size.


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