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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Rail Runner 3D' - Screens

by Rainier on Nov. 19, 2005 @ 1:53 a.m. PST

In Rail Runner 3D player controls raildrafts and navigates the engines provided and let go ont he track trying to shepherd them to pick up carts and drag them to specific location. At certain points of the track the player will be able to pick up special bonuses that could affect the gameplay such as speed-ups.

Players will have to deal with the track to find the appropriate route to succeed the level, will have to deal with time and other engines and trains running along the track. When two trains collide, player will have to restart the level.

In the game the camera is freely rotatable and whole plotting table on which the model trains run can be freely roamed around. Numberless props and scenery decorate the environment, and DirectX9 will help bring the plotting board alive with dazzling light effects.

Game will feature:

  • 3 game modes: lonely against time, with one more train on the tracks souring your way, and mayham, in which additional trains and engines keep coming if you spend too much time on dealing with the problem
  • DirectX9 visuals with pixel shader 2.0 downgradable to DirectX7 with no shaders for better performance and lower configurations
  • 3D sound effects
  • 15 puzzling levels from really easy ones to the most difficult
  • 6 engines and 30 different loadcars
  • two different sized plotting boards (3.5x3.5 meters and 8x4 meters)

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