"Crackdown" pushes the action-driving hybrid genre into the next generation with the introduction of the first truly 3-D persistent playground, highly innovative cooperative gameplay, and an extensive prop interaction system all while taking place in a massive and highly stylised urban centre. All strategies and tactics are acceptable provided players clean up the streets. Players roam a virtual city built to encourage and allow the full width, depth and height of the space to be explored and exploited. "Crackdown" will offer free-form gameplay, over-the-top action, and, for the first time in this genre, online cooperative play.
Real Time Worlds' Stig Petersen commented: "Kynapse made our job a lot easier. It brought us out-of-the-box solutions to the complex path finding issues we were facing. Kynapse 3D dynamic topology analysis also allowed us to implement smart enemy behaviours."
"Kynapse automatic data generation was a big relief for our production process and the game would not be the same without it. We saved several months of work on the underlying AI system, so that we could focus on developing custom high-level behaviours and, above all, on making the game fun," Petersen added.
Kynapse is the successor to Kynogon's RenderWare AI platform, which has been utilised in countless top selling videogames from publishers including Majesco, Atari and Electronic Arts. The technology and tools provided enable developers to implement complex AI routines for a vast number of non-playable characters, enabling them to move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles and more.
Pierre Pontevia, Kynogon's CEO added: "Crackdown is delivering what is going to be the future of free-roaming titles. We are proud to be part of their effort in putting emphasis on revolutionary gameplay. Crackdown has an incredible potential to offer new experiences to gamers."
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