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GarageGames Releases New 'Torque Game Engine'

by Rainier on Nov. 23, 2005 @ 1:57 a.m. PST

GarageGames announced the release of the new Torque Game Engine (TGE), version 1.4, featuring hundreds of technology enhancements, from improved work flow and tutorials, to localization support and editor updates.

Current enthusiasts and commercial users can upgrade for free and take advantage of significant improvements that make the engine easier to use right out of the box, enhance the localization process, and make the GUI and World editors simpler through a new, integrated graphical tree-view. Additionally, version 1.4 features integrated Unicode font rendering, enhanced map2dif interiors, and better support for Mac OS X and Theora video codec.

"With more than 200 new feature enhancements, version 1.4 represents a significant evolution in Torque's power as a game development tool," says Ben Garney, Torque technologies director for GarageGames. "More importantly, this release seals the Torque Game Engine's position as the leading engine for the independent and commercial developer, as it is a true community effort, incorporating hundreds of refinements from literally thousands of active developers in the Torque community. It's what makes Torque so amazing and successful."

The Torque Game Engine, one of three game engines available from GarageGames, is now in its fifth year of release. Version 1.4 represents the last free update, though new licenses are extremely affordable and a major reason why the game engine is so successful. Full commercial usage on PC, Mac, and Linux platforms is just $495, while the company's trademark indie license is still just $100 for developers making less than $250,000 annually. Both licenses are royalty-free, offer unlimited publishing, private forum access, membership in the Torque Developer Network wiki, and access to the company's vast online resources and documentation.

The Torque Game Engine is a cross-platform, commercial-quality, AAA game engine with seamless indoor/outdoor rendering, state-of-the-art skeletal animation, drag-and-drop GUI creation, and a built-in world editor. TGE also features the latest in scripting, geometry, particle effects, exhaustive documentation and award-winning multiplayer networking code. TGE started life as the technology behind Dynamix's Tribes series and is currently being used by thousands of developers around the world to make innovative games such as Marble Blast, Orbz, and ThinkTanks.

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