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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Rome: Total War' & 'Barbarian Invasion' - v1.5/v1.6 Update Patch Available NOW

by Rainier on Dec. 14, 2005 @ 9:31 a.m. PST

Activision has released a new patch for Creative Assembly's 3D RTS Rome: Total War, as well as its Barbarian Invasion expansion pack. This update brings your original RTW retail game to v1.5, expansion to v1.6, and adds several improvements & bug fixes to the campaign, and battle mode. Both the patches are valid for

Get the Rome: Total War/Barbarian Invasion v1.5/v1.6 patch off WP (24/58mb)

You need to upgrade your version of RTW to version 1.3 before you install the 1.5 patch. If you do not, the patching process will not work and your game is unlikely to function.

There are a numerous areas of code that were looked at for the patch fix. The list below is the main fixes that have been made; other minor fixes and balancing changes were also carried out.

Campaign Map

- Generals' night fighting ability is granted at 4 stars rather than 5
- We have fixed the "memory leak" slowdown that was seen on the Campaign map during extended play
- Loyalty is now available with all shadow factions.
- The faction leader will now not revolt.
- When a horde is created, horde units are no longer added to existing armies that occupy forts.
- We have fixed a bug that causes hordes to avoid fighting armies on bridges on the campaign map.
- We have given Gratianus Flavius a unit of Imperial German Bodyguards to fix a missing general's unit bug in the starting positions.
- We have made fixes to settlement tax updating, so that it correctly updates tax policy when changing governors
- We fixed a bug that caused diplomats to gather at extreme southwest corner of map in some cases.
- Fixed crash where settlement recruitment queue for rebellions was exceeding max size.
- The Marriage Event trigger now works.
- There are a large number of changes to the balance of the game in response to the extended play that has been done by forum users.
- Fixed an issue where disembarkation paths were being left on the terrain.
- The Nomad voices have been changed from Greek to Barbarian.
- We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.

Battle Map

- Improvements have been made to prevent men spilling around the base of siege towers.
- There was a pathfinding issue that made river battles very slow. This has been fixed.
- Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
- The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies.
- The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.
- The unit experience upgrade "sparkling" effect can now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in preferences.txt.

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