The participating studios are the sole owners of the association that will serve as a tool for independent developers. The membership or partnership with IDEA does not automatically mean that the associates cannot compete with each other.
"Game development is extremely demanding and risky business and the competition in the worldwide market is immense. The industry is dominated by the strongest publishing houses and the position of an independent game developer is getting more and more intricate."
explains Mr. Marek Španel, director of Bohemia Interactive Studio.
IDEA Games offers its members and associates full service in the area of deal negotiations, PR and marketing activities, legal support and company presentations. At the same time IDEA allows for a significant reduction of costs – for example by sharing the participation fees in industry events, such as E3 or various Game Connections – and also greater efficiency thanks to joint product presentations.
"IDEA Games provides an infrastructure to independent game developers regardless of the size of their budgets or stage of their projects and allows them to concentrate purely on the creative part of the game development," praises Idea partnership Mr. Radek Volf, leader of Black Element Software.
"IDEA Games is open to all independent developers. To guarantee our associates the best service possible, we have engaged game industry veterans with long and successful experience both from development companies and game publishing and distributing process." comments Mr. Slavomír Pavlícek, IDEA's Chairman.
Short info about IDEA Games founding members:
ALTAR games: ALTAR games team is formed from industry professionals, who worked in game development for many years and participated in development of renowned PC titles such as Original War, UFO: Aftermath, or UFO: Aftershock.
Black Element Software: Creators of critically acclaimed action game Shade: Wrath of Angels are the youngest team among IDEA developers.
Bohemia Interactive Studio: Bohemia Interactive Studio was founded in 1998 by Mr. Slavomír Pavlícek and Španel brothers, who are the creative brains behind success of renowned Operation Flashpoint, the game that sold more than 1 700 000 copies worldwide. Attention to detail and accurate military simulation are the main advantages of the non-game project VBS1 (Virtual Battlefield System) used by United States Marine Corps, Australian Army, United States National Guard, United States Secret Services and many others.