About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'X³: Reunion' - v1.3 Patch Available NOW

by Rainier on Dec. 22, 2005 @ 1:18 p.m. PST

KOCH Media has released a new patch for EgoSoft's space-combat exploration game X³: REUNION. This update brings your retail game to v1.3 and adds important features to the game as well as fixing a number of problems that players experienced. It also improves the game-balance in key areas such as combat and the economy. Read more for detailed fixlist and download links ...

Get the X3: Reunion v1.3 Patch off WP (120/60mb)

New functionality

- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner

Performance and options

- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders

Balancing and economy

- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you )
- Several plot stages have better balance
- Other minor balancing improvements

Fixes

- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved

Note: Savegame compatibility is maintained from all previous versions to 1.3

blog comments powered by Disqus