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The Godfather

Platform(s): PC, PSP, PlayStation 2, Xbox
Genre: Action
Publisher: Electronic Arts
Developer: Electronic Arts

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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James Caan and Robert Duvall Voices In 'The Godfather' (ALL)

by Judy on Feb. 1, 2005 @ 3:18 a.m. PST

Featuring non-linear action-adventure gameplay, The Godfather will offer gamers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players will use their powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game will have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction.

The video game, which draws inspiration from both Mario Puzo's book and Francis Ford Coppola's 1972 movie, is scheduled for release in the fall.

Before his death last July, Brando granted EA the rights to use his likeness, and he recorded voice-overs that virtually reprised his Academy Award-winning role as the titular Don Vito Corleone. EA also secured the rights to the Grammy-winning music Nino Rota composed for the movie and its soundtrack.

"Authenticity is the key," said David DeMartini, executive producer for the high-profile game title. "James Caan and Robert Duvall were there when the original 'Godfather' movie was filmed, and there is no substitute for that. Along with Marlon Brando, they are some of the most respected actors in Hollywood and bring tremendous star power to 'The Godfather' game."

The game will allow players to create their own mob character and work their way up the criminal chain from petty theft to drive-bys and extortion to control of the Corleone family in a virtual New York spanning 1945-55.

Players will use their powers of loyalty and fear to earn respect through interactions with characters in the world, where intimidation and negotiation are key to success. Decisions made by the player in the game will have lasting consequences, just as it was in the mob underworld featured in "The Godfather" fiction.

"'The Godfather' movies raised the standard for cinematic achievement with their high level of drama and intense storytelling, and in fall 2005 gamers will be able to experience that dangerous ... world of 'The Godfather' for themselves," said DeMartini, who is overseeing development of the game at EA's Redwood Shores, Calif., studio.

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