Archives by Day

June 2018

Immortal Cities: Children of the Nile

Platform(s): PC
Genre: Strategy
Developer: Tilted Mill

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.


'Immortal Cities: Children of the Nile' - v1.2 Update Patch Available NOW

by Judy on Feb. 6, 2005 @ 10:19 p.m. PST

Children of the Nile is a strategy game where citizens who behave like real people are your primary resource. As their leader, you must build a place in which they can live and work, establishing a relationship of trust and cooperation which you then leverage to build a lasting civilization, and bring it to its cultural peak.

Get the Children of the Nile v1.2 [UK] update patch off WP (2mb)


Issues Resolved in v1.2:

- Crash due to figures unable to attend a funeral
- Crash caused by priest migration
- World level traders were getting stuck at the edge of the map in some scenarios
- Crash when stuck traders were robbed by raiders
- Figures sometimes got stuck trying to board reed boats
- Service building activation and visitation text was not updating properly
- Accessibility keys were not functioning properly within the game and menus
- Laborers were not properly using some barge landings
- Buildings with docks (barge landings, quays, shipwrights) should now be easier to place
- Nobles engaged in leisure hunting were sometimes unable to reach certain targets
- Charioteer attack animation updated
- Children sometimes skating instead of walking
- World level merchant transaction headings were improperly labeled
- Shops sometimes refused to sell goods
- Four digit prestige values did not display properly
- The palace could not be rebuilt if destroyed in the second tutorial
- World level sites that required limestone blocks sometimes counted those already used in pyramids
- Weapon quantities were displaying improperly on the world level
- Several fixes for scenario and campaign text

Issues Resolved in v1.1:

- Save file size reduced
- Performance smoothed
- Carried resources and animations updated
- Townhouse graphics updated
- Chariot animations updated
- Princess graphic updated
- Figures getting stuck in a variety of situations
- Crash when a figure is on a boat when its family migrates
- Soldiers getting killed or stuck preventing world level combat
- Crash due to stuck raiders
- Merchant boats sometimes unable to reach the edge of a map
- Local barges not reaching docks and preventing barges from being used
- Funerals drawing the wrong people to attend them
- Nobles not hunting and yachting
- Tariffs not assessing actual transactions
- Bread from getting goods at exchange or storage areas not being counted properly
- Vagrants stuck begging
- Reed boats never disappearing
- Reporting of demands fluctuating rapidly
- Game speed setting causing differences in game play
- F1 and ? did not bring up help index
- Grain appearing before granary construction completed
- Festivals around un-built buildings
- Sleds unable to reach barge landings
- Sleds and barges switching between each other inappropriately
- Figures using bad outside tags
- Replaying a campaign scenario could convert it to non campaign
- Campaign auto saves not storing all campaign data correctly
- Crash with units crossing the river and family migrating

Related articles, Click here!

More articles about Immortal Cities: Children of the Nile
blog comments powered by Disqus