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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Laser Squad Nemesis' Goes Gold

by Rainier on March 22, 2005 @ 12:02 p.m. PST

Got Game Entertainment and co-publisher Merscom today announced that Laser Squad Nemesis for North American release has gone gold. Developed by Nick and Julian Gollop, the team behind the "X-Com" games, "Laser Squad Nemesis" brings a new addiction to tactical warfare gamers.

With its unique and innovative turn-based combat system, combined with the action of real-time strategy games, players plot battle orders, test them, and watch the results unfold as the forces of the Laser Marines, Greys, Machina, and Spawn fight for supremacy.

In "Laser Squad Nemesis", players establish their respective forces and strategies and then battle, against either a devious computer opponent or, via email, against other players from around the world, until one army is defeated or surrenders. Players can utilize the "test orders" function to fine-tune strategies, as well as rewind, pause or review games using the "Laser Squad Nemesis" video-style controls. With destructible terrain, players can change the landscape with grenades, rockets, and other weapons and the map creator allows players to create their own battlefields.

The North American release of "Laser Squad Nemesis" from Got Game Entertainment and Merscom includes 20+ missions in 4 single campaigns, a free 3 months subscription to additional online campaigns and updates, plus an extended and detailed manual.

Retailing for $19.99 (USD) and rated "T" for Teen by the ESRB for Blood and Violence, "Laser Squad Nemesis" is scheduled to arrive on store shelves April 14, 2005.

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