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'Heroes of Might and Magic V' Announced - Screens

by Rainier on March 30, 2005 @ 11:03 a.m. PST

Ubisoft announced today the return of the legendary Might and Magic brand. Credited with the establishment of the heroic fantasy genre upon its first release in 1985 on PC, the brand encompasses several product lines including the mythical Heroes of Might & Magic. Ubisoft will bring fresh life to the franchise, while respecting its heritage, just as it successfully did with cult brands such as Prince of Persia and Myst.

The first game to reintroduce the Might & Magic universe to the public will be Heroes of Might and Magic V. Gamers will delve into a more mature, consistent fantasy universe that will appeal to fans of all fantasy genres. One of the most successful turn-based strategy* franchises, the Heroes of Might and MagicĀ® series, with its distinctive touch of RPG, is a benchmark in the Heroic Fantasy genre, with considerable commercial and critical acclaim. The new game will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode.

“Ubisoft is pleased to bring back this exceptional series not just for Heroes fans, but to a larger audience that can appreciate the singular combination of a fantasy environment and strategic gameplay,” said Alain Corre, Ubisoft’s Managing Director for Europe, Asia Pacific and South America. “Online or offline, the breathtaking world to explore, the tactical decisions to make, and the opportunity to build a true Hero will entice players to become a part of the Might & Magic universe.”

Developed by a seasoned team at Nival Interactive (Blitzkrieg, Silent Storm, Etherlords), the unique Might & Magic experience can be relived on PC by gamers worldwide in early 2006. For more information, visit www.mightandmagicgame.com.

*A game where players alternate turns with their opponents, as they would during a chess game, allowing the development of deeper adventure and combat strategies and giving more weight to each individual move and action than in real-time strategy.

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