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'CS:S' and 'Source Engine' Get Steamy Update #12

by Rainier on March 9, 2005 @ 11:15 p.m. PST

Valve's SteamPowered website has been updated with details regarding yet another update for Counter-Strike Source, the Source Engine and its Source SDK. This update fixes various exploits with CS: S and implements some game server changes to the Source Engine, while the Source SDK gets some bug fixes and added materials. Restart Steam for the changes to take effect. Read more for details ...

CS:S

  • Fixed an issue which was affecting player movement prediction
  • Stopped players on de_dust2 being able to hide inside of rocks
  • Added clipbrushes to de_train to prevent players from reaching certain areas
  • Enabled bots to navigate their way out of the carts in cs_compound

Source Engine (game server changes)

  • Added "stats" command to print the current cpu usage, players and net bandwidth in use
  • Fixed rcon responses to properly reflect request id's
  • Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
  • Removed sv_allowlocalquery cvar

Source SDK

  • Added Snow and rain materials
  • Added qc_eyes.exe
  • Made various improvements and fixes to .FGD files
  • Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
  • Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
  • Fixed the "cordon" texture used by Hammer

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