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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Heretic Kingdoms: The Inquisition' Preaches Its Way To Retail

by Rainier on April 12, 2005 @ 10:10 a.m. PDT

Got Game Entertainment and co-publisher Merscom today announced that Heretic Kingdoms: The Inquisition for the PC has shipped to retail stores across North America. The combat-oriented and story-driven RPG casts you in a world where God is dead and religion heresy.

As the Inquisitor, assigned to stamp out the last remnants of religion, will you crush religion underfoot or become its savior? In a world where good and evil defy convention, your choices have consequences and will lead you to one of six different endings. Featuring a unique system of over 100 attunements for complete character customization to prepare for over 50 quests, "Heretic Kingdoms: The Inquisition" retails for $29.99 (USD) and is rated "M" for Mature by the ESRB for Blood and Violence.

On instructions to destroy a significant religious relic, "Heretic Kingdoms: The Inquisition" draws you into a battle between two warring secret societies; a conspiracy of mages whose goal is true power, and a shadowy cult seeking resurrection of the Dead God. The dynamic world changes as allies, enemies, and story all adapt to your actions, and game mechanics for healing, combat, and treasure create fluid, engaging gameplay. Set in isometric view for ease of exploration, "Heretic Kingdoms: The Inquisition" boasts approximately 50 beautifully rendered locations and more than 30 monsters each with its own habitat.

"As witnessed every day in the news, few things evoke more passion, contemplation, debate, and conflict than religion," said Got Game President Howard Horowitz. "This game, in the context of a combat-oriented RPG, asks a big "what if?" when it comes to religion and what choices you would make in a world where religion is heresy."

Placed in the amoral world of the Heretic Kingdoms, you are left to decide your own morality. As in the real world, your actions have consequences, and you must decide if you can live with those consequences. Will you play as an altruistic heroine, a vicious and selfish egotist, or just a person trying to get your job done? Your actions will lead you to one of six different endings depending on where you decide your loyalties lie.

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