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Wolfenstein: Enemy Territory

Platform(s): PC
Genre: Action
Publisher: Activision
Developer: Splash Damage

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Wolfenstein: Enemy Territory' - Updated Source Code Available NOW

by Rainier on April 13, 2005 @ 11:26 a.m. PDT

Get the RtCW: Enemy Territory Win32/Linux Source Code off WP (1/2mb)

This is the source code for Wolfenstein: Enemy Territory. This source code is not officially supported in any capacity by id Software, Activision or Splash Damage. Below you will find very basic instructions on how to get the source code working so that you can create your own Enemy Territory mods. For online help and resources, please visit www.castlewolfenstein.com or www.splashdamage.com

Windows:

The first thing you have to do is run the installer. Do this by double-clicking on the ET_2.60_SDK_Setup.exe. By default, this will install the source code to the C:ET_SDK folder.

To use the source, you must have Visual C++ version 6 or greater installed. The source has been found to work with .NET edition of Visual C++, but Visual C++ 6 is recommended for better compatibility.

1. Open the src folder.
2. Double-click on the wolf.dsw file to open the project workspace.
3. In the build menu select the "Set Active Configurations" option.
a. Note: for .NET this will appear as "Configuration Manager".
4. Select Win32 Release for all versions of the code.
5. At this point, you should be able to compile the code.

Linux:

The first thing you have to do is run the installer. Do this by executing et-linux-2.60-sdk.x86.run. By default, this will install the source code to the /usr/local/games/enemy-territory-sdk folder.

To use the source, you must have gcc 2.95 or greater installed. You must also have scons[1] installed.

1. Type the following commands at a command prompt:

cd /usr/local/games/enemy-territory-sdk
scons -c
scons

2. After a few minutes of compiling, you should have cgame, qagame and ui .so files in your directory.

By default, a 'debug' build is created, which includes full debugging symbols suitable for use with gdb. To make a non-debug 'release' build, pass the parameter BUILD=release to scons,
eg: scons BUILD=release

You can use the included cross-scons.sh script to build win32 dlls on linux via mingw[2]. You will need to edit the script to point to the location of your mingw install and mingw binary directories. Place the cross-scons.sh script someplace in your PATH, such as /usr/local/bin. To build win32 dlls you would then type 'cross-scons.sh' in place of 'scons'.

[1] http://www.scons.org/
[2] http://www.mingw.org/

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