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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Dragonshard' Uses AGEIA's NovodeX Physics SDK

by Judy on April 27, 2005 @ 9:49 a.m. PDT

AGEIA today announced that Atari's much-anticipated Dragonshard, a real-time strategy game based on the Dungeons & Dragons universe created by Wizards of the Coast, will be one of the first major games developed using AGEIA's NovodeX Physics SDK.

Dragonshard employs an inventive gameplay fusion in which traditional RTS gameplay is enhanced with immersive, Dungeons & Dragons-styled character and unit growth.

Such innovation is what AGEIA's NovodeX Physics SDK was designed for, and why leading game developers such as Atari are integrating the NovodeX software into their game development. NovodeX is the only SDK equipped for the future of hardware-accelerated physics based on the AGEIA PhysX chip. The NovodeX Physics SDK is also the only multithreaded physics API that will unleash the power of multiprocessor systems.

"Consumers expect more from their favorite games every year. To stay ahead of that curve, we're constantly looking to partner with creators of new and innovative technologies that can take our products to the next level," said John Hight, executive producer, Atari. "The NovodeX Physics SDK is a perfect solution that allows us to provide RTS and RPG fans alike with a more robust and immersive experience with Dragonshard."

"Atari employs some of the best minds and talent in the industry, and has access to the industry's most powerful game development tools, so it's very encouraging that they have selected AGEIA's NovodeX Physics SDK to help create their highly anticipated Dragonshard," said Andy Keane, the newly appointed vice president of marketing for AGEIA. "Like Atari, we believe that game development will improve with the introduction of hardware-accelerated physics and ultimately change realistic physical world simulation."

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