Building upon its enthusiastically received debut at GDC, Gods & Heroes will present a first look at two more of its showcase elements at E3: the innovative game feature of squad combat, as well as its majestic re-creation of the city of Rome.
Set in pre-imperial Rome around 300 BC, Gods and Heroes provides epic-scale, quest-driven gameplay across a wide variety of immersive regions and environments. Every player in G&H is descended from the gods, and through ongoing relationships with them, earns and commands tremendous abilities. Using their god-like powers, unique combat, special moves, and the might of squads and groups, players strive to serve the gods and the Republic as they fulfill their destinies. En route, they must do battle against fearsome creatures from mythology such as Cyclopes and Furies, and contend with waves of invading armies including Samnites, Germanic Barbarians and Gauls.
“It’s exciting to see Rome take shape in the game. In addition to being a terrific looking environment, it’s just a very cool space to play in,” said Gods and Heroes Lead Designer Stieg Hedlund. “We’re also excited to be able to premier squad combat and management in a live demo at this year’s E3.”
“Gods and Heroes will implement the most interactive, dynamic, strategic and engaging combat system of any MMG,” continued Hedlund. “The system challenges players before and during battle by enabling them to select and train their NPC Soldiers in a variety of skills and abilities, and form them into squads that meet specific challenges. They must devise strategies and create formations for these squads to execute on command – maximizing the unique skills and abilities of each individual squad.”
Mr. Hedlund and Executive Producer and Perpetual President Chris McKibbin will be on hand at E3 Expo to showcase and discuss the title.
Perpetual plans to launch the game in the fall of this year, with beta testing to start this summer. For more information, visit www.godsandheroes.com.
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