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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Silent Hunter 3' - v1.2 Update Patch Available NOW

by Rainier on April 5, 2005 @ 9:02 a.m. PDT

Ubisoft releases a new patch for its submarine sim Silent Hunter 3. This update brings your retail game to v1.2 and addresses damage system, interface adjustments, multiplayer issues, and the usual bugs fixes and gameplay tweaks. Read more for details and download links ...

Get the Silent Hunter 3 v1.2 patch off WP (13/11mb)

NOTE:

Game saves made while at sea may be lost when applyin gthis patch. It is therefore recommended that players return to base and save their progress prior to installing the patch.

Multiplayer action requires that all clients share the same version. Prior versions are not compatible with 1.2.

SHIPS & AIRPLANES DAMAGE SYSTEM
Improvements in collision and damage model have been made for several ships:
• Liberty Cargo
• C2 Cargo
• T2 Tanker
• T3 Tanker
• Tug Boat
• LST

CAMPAIGN DATA
• Netherlands properly enters and exits the war now
• Gdansk is now renamed Danzig when under German control
• Added mine fields and anti sub nets

INTERFACE
• Local time displayed (under the current date) when the mouse is over the current hour (bottom-right corner) in game; this local time will depend on the U-Boot position on Earth (which is divided in 24 slices having 15 longitudinal degrees each);
• Game version displayed in the bottom-right corner of the main menu page;
• Data from notepad (top-right section in periscopes or UZO pages) will not be reset on expert mode when the target in view is changing;
• A new tool: Angle tool (protractor) on navigation map;
• No weapon officer assist option (a new option in difficulty settings); when this option is checked then the Identify target and Solution to target orders from Weapons officer will be disabled;
• Wound badge fixed (when drag & drop);

WEATHER SYSTEM
• Solved issues related to rain on time compression (rain will not became invisible after long time compression sessions)
• A more balanced weather system

GAME EDITOR
• Solved Game Editor crashes related to terrain data, mission objectives and triggers

IN-GAME
• Solved the black sun problem and environment texture errors
• The escorts will now make evasive maneuvers while pursuing contact (depending on the crew skill)

MULTIPLAYER
• Ready button issue was fixed
• Message box issues
• The interface to servers list has been slightly updated to reflect the version of the game server and also to show if the server is password protected
• The crash that is happening when chatting in session menu has been fixed.
• Other minor updates

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