With a corporation-takes-over-the-world-style plot, Bet On Soldier allows players to do exactly what it promises with its title - that is, bet on the outcome of encounters with specific enemies. Before entering battle, players can wager on which particular enemy soldiers they are going to kill. When they encounter this enemy in the game, a duel will take place. Depending on the outcome, the player will either lose his stake or win a prize calculated according to his opponent's rank, his initial stake, and the length of time it took to win. Accrued credits can be used to upgrade the player's character, in order to challenge progressively tougher opponents.
The engrossing single-player game provides the player with an array of Elite Champion AIs, whom you encounter throughout the many levels, each with its own distinctive personality, ensuring variety in betting tactics.
This original angle on combat also forms the basis for the multi-player mode, which has a variety of classes available to the 32 players in each game. Each class will utilise the wide selection of weapons in its own specific way.
Visually, Bet on Soldier's proprietary Kt engine is a technical marvel, taking full advantage of pixel and vertex shaders alongside advanced specular effects. The engine also gives the game world real physical properties, and is based upon stunning technology developed over the previous six years.
"Kylotonn are a team that are really pushing the boundaries of technology, and profess to having a strong artistic ethos," says Terry Malham, Sales Director, Digital Jesters. "We are only too pleased to have the opportunity to provide the games playing public with such an innovative title."
Digital Jesters will release Bet On Soldier in April 2005, throughout the United Kingdom and Benelux, priced £34.99
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