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Heavenly Sword

Platform(s): PlayStation 3
Genre: Action
Publisher: Sony
Developer: Ninja Theory
Release Date: Sept. 12, 2007

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Heavenly Sword' (PS3) - Screens

by Rainier on May 25, 2005 @ 4:20 a.m. PDT

A dramatic tale of revenge sees Nariko, a fiery red-haired heroine embark on a quest for vengeance against an invading King and his army.

"We are committed to inspiring the best creative talent in the industry to create software for the PLAYSTATION 3 platform", said Phil Harrison, Executive Vice President, Development, SCEE. "Ninja Theory has demonstrated world-class creativity, unrestricted ambition and technical ability with their early work on Heavenly Sword. We are delighted to be working with a developer and creator who wants to challenge conventions and deliver the impossible."

"With SCEE as our publisher, we are well positioned to craft Heavenly Sword into an uncompromising next-generation experience", said Nina Kristensen, Co-Founder and Chief Development Ninja at Ninja Theory, "The game is already beautiful, the combat is unlike anything out there, having been refined over two years, and the storyline is gut-wrenchingly powerful. I can't wait for people to experience what we have created."

Heavenly Sword adopts the visceral action and visuals of the best martial arts action movies with a ground-breaking, free-style combat system. Players can freely switch between multiple sword types and a wide range of weapons on-the-fly. The latest physics technology has been integrated into the combat, resulting in destruction on an epic scale as players destroy opponents and the environment alike.

The emotionally charged, non-linear storyline follows a girl with only a few days left to live who embarks on one final act of redemption against a king and his invading army. Players can battle through lush environments with operatic grace and style taking their fight to the clouds, over water, through tree-tops and more. Enemies employ complex squad-based fight choreography and can attack one-on-one, in groups of several dozen, or even in battalions of several thousands, pushing real-time AI to levels unseen before.


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