Archives by Day

October 2014
SuMTuWThFSa
1234
567891011
12131415161718
19202122232425
262728293031

About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

Advertising





'Doom' Movie to Feature FPS View

by Judy on July 18, 2005 @ 8:25 a.m. PDT

A movie version of Doom takes some visual cues from the world of games. In first-person-shooters, the player often looks at the world down a gunsite, and that is exactly the point of view in part of the movie, according to a clip shown at the Comic-Con convention in San Diego. The film is planned for a release date of October 21, 2005.

The original "Doom" was one of the first video game runaway successes when it debuted more than a decade ago and it helped establish the first-person-shooter genre in which killing aliens, mutants or demons is central to the plot.

The movie starring Dwayne "The Rock" Johnson follows a team battling demons on Mars, where a research lab experimenting has discovered horrible secrets. In a clip from the unfinished movie, the camera closes in on an eye of a soldier - and then "turns around" and begins watching the world and telling the tale from the soldier's point of view.

A cheer went up through the video-game fan crowd as two hands reached up in front of the screen and shoved ammunition into a gun a typical player point-of-view shot. The camera then continued from the shooter's point of view as he wandered through a dark building, blasting and blowing up demons jumping in from every angle.

The original "Doom" was launched in 1994 by developer id Software and last year publisher Activision released "Doom 3," with a similar plot line as the new movie. Universal Pictures, controlled by General Electric, plans to open the movie on October 21, 2005.

blog comments powered by Disqus