World of Warcraft successfully launched commercially in Europe, Korea and China and continues to be the fastest-growing game in its category, achieving over 2 million customers via directly managed operations in North America, Europe and Korea, and 1.5 million paying customers in China (as of July 2005, with a commercial launch on June 7, 2005) in conjunction with local partner The9. Other top performing titles for the first half of 2005 include the new releases Empire Earth 2 and SWAT 4 as well as strong carryover sales of Half-Life 2 and Simpson's: Hit & Run.
For the second quarter of 2005, VUG's revenues of €125 million were 76% above the prior year (up 83% at constant currency). This dramatic increase was driven by the success of World of Warcraft. Other top performing titles in the second quarter include the new releases Empire Earth 2 and SWAT 4, as well as continuing sales of the first quarter release Robots.