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Boiling Point: Road to Hell

Platform(s): PC
Genre: Action
Publisher: Ziggurat Interactive
Developer: Deep Shadows
Release Date: Nov. 14, 2023

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Boiling Point: Road to Hell' - Major v2.0 Patch In The Works

by Rainier on July 8, 2005 @ 11:17 a.m. PDT

In Boiling Point: Road to Hell gamers will travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war.

  • improved: car dynamics;
  • improved: NPC & Combat AI;
  • improved: weapon's balance;
  • improved: helicopter dynamics, you can now turn on the spot;
  • improved: barrel physics;
  • added: cans to refuel different kinds of vehicles;
  • added: Weapon repair upgrades;
  • added: support of non-4:3 video modes;
  • added: the Nissan(Melarud) car now has it's own gfx-interface (cockpit);
  • added: NPC reacts on car horn;
  • added: steering Wheel Sensitivity lacks Plus and Minus signs;
  • added: informative messages appear while upgrading;
  • optimized: grass rendeing and fixed flickering on hilltops;
  • optimized: Bodies of Drivers accumulate over time
  • fixed: crash while loading some save files;
  • fixed: camera control when firing from the Pirania;
  • fixed: rendering error in landscape while flying a plane;
  • fixed: some situations where the user car would disapear;
  • fixed: sometimes in the vehicle list NPC names are displayed;
  • fixed: list of vehicles, now the last car you were using is N1;
  • fixed: when FPS are low you could fall through the map while driving a car;
  • fixed: the snake wasn't able to bite you while you were crawling;
  • fixed: car kills NPC's from slight touch;
  • fixed: car map indicators remained even after it was destroyed;
  • fixed: when you fire the RPG and quickly switch to a different weapon the remaining ammo does not decrease;
  • fixed: size of the moon;
  • fixed: corrupted frames beetween AVI movies were visible;
  • fixed: windows appear as dark squares while it's raining;
  • fixed: some open doors dissapear at certain view angles on indoor levels;
  • fixed: flickering triangles on bus (3rd person view);
  • fixed: boat appears to be filled with water;
  • fixed: boat trace can dissapear and flicker under some viewing angles;
  • fixed: flickering carpets in federal base;
  • fixed: posters in bar vanish as you turn away from them;
  • fixed: dog does not cast shadows;
  • fixed: water and landswell are not animated in 6th cutscene;
  • fixed: white square from car lights are visible on GeForce cards(1th person view);
  • fixed: on some occasions a white square is clearly visible around the moon;
  • fixed: savegame icon does not contain horizon and fog when saved in plane;
  • fixed: slight screen borders darkening on GeForce cards with Bloom effect on;
  • fixed: fog from car lights casts shadow;
  • fixed: portals on airport and city;
  • fixed: sports car's wheel are not clipping by the ground
  • fixed: grenades get stuck in the doorways and windows;
  • fixed: NPC standing in chairs;
  • fixed: missions "The Intimate drama - 1 and 2";
  • fixed: a metal clanking sound plays, if the user's character stabs the curtains;
  • fixed: user character stands in the air inside don pedro's island house;
  • fixed: passer-by's in Pueblo Faro walk in air near the bar;
  • fixed: the dead body lies in incorrect positions;
  • fixed: money obtained from the bus drive missions is not consistent;
  • fixed: if the music settings is set to min (any %), and the user rests in game, then suddenly the music blasts to 100%;
  • fixed: characters speach is too quiet;
  • fixed: wrong message when paying for a vodka shot at the Puerto Sombra bar;
  • fixed: change a tire icon does not update correctly;
  • fixed: no driver in the taxi in pueblo-faro;
  • fixed: PSS is not available in the Trade Menu;
  • fixed: jaguar floats across screen at treetop level;
  • fixed: character fails to stop running if objectives window is open;
  • fixed: hint appears if the user is on the other side of wall;
  • fixed: soldiers do not hold Shotguns properly;
  • fixed: the two Policemen appear to stare at the ground;
  • fixed: npc die on contact with grenades, and not from the actual explosion;
  • fixed: prison A.I. gets stuck in doorways;
  • fixed: remove voice "A-a-a" when passer-by's are running away from player.
  • fixed: problem with invisible NPC

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