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Mythic Adds AGEIA physX Technology To 'Warhammer: Online'

by Rainier on Aug. 25, 2005 @ 8:28 a.m. PDT

AGEIA Technologies and Dark Age of Camelot developer Mythic Entertainment today announced a publisher-wide licensing agreement in which Mythic can fully exploit the power of AGEIA physX technology in developing its MMORPGs.

Mythic will make extensive use of the AGEIA physX SDK in developing its upcoming MMORPG based on the legendary Warhammer fantasy world. One of the most enduring fantasy games in history, Warhammer will be released as an MMO for the first time in 2007. Players who have PCs equipped with the AGEIA physX processor will experience never-before-seen levels of online immersiveness, along with stunning effects and rich interactivity.

“At Mythic, we strive to continually upgrade our technology and improve the game experience for our online communities, and AGEIA’s physX technology adds a new dimension that will make Warhammer an incredible online adventure,” said Mark Jacobs, president and CEO of Mythic Entertainment. “With this agreement with AGEIA, we’re confident that we can continue to surprise and challenge our customers with new levels of immersion and realism in all of our upcoming titles.”

“Mythic Entertainment is a proven leader in the rapidly growing market for online games, and an excellent partner for introducing AGEIA physX technology to this target audience,” said Kathy Schoback, vice president of content acquisition at AGEIA. “With the dedication and talent of the Mythic team, we have high expectations for what they can achieve with Warhammer using the AGEIA physX SDK and the AGEIA physX processor.”

The AGEIA physX processor is the first and only dedicated physics processor on the market, and provides gamers with a much greater depth of physical interactivity than software-only physics. Developers and publishers who license the AGEIA physX SDK can create environments and effects that far surpass anything previously available in games. The AGEIA physX processor will be available on PC add-in boards in late 2005.

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