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Universal Combat: A World Apart

Platform(s): PC
Genre: Action
Publisher: Dreamcatcher
Developer: 3000 AD

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Universal Combat: A World Apart' - v1.00.03 Patch Available NOW

by Rainier on Aug. 29, 2005 @ 8:49 a.m. PDT

Get the UC: A World Apart v1.00.03 patch off WP (22mb)

v1.00.03

General :

Performance improvement revisions to planetary terrain rendering.
Performance improvement revisions to skeletal character model collision detect.
Performance improvement revisions to global collision detect.
Revision to planetary terrain site textures. No longer rendered as Black at high altitudes.
FIXED: If you set a planet as a jump target (SHIFT+9), then saved the game while in HJ transit, when the game was restored, the game would crash when the craft emerges from HJ and about to enter the planet because the planet data may not be stored in the saved game.
FIXED: NPC crafts emerging from planet to space in a region with more than one planet/moon, would randomly emerge outside the wrong planet/moon they egressed.
FIXED: The ASSETS.INI table was out of synch when the ITEMS.INI was updated with new additions. This caused player controlled threat assets (SAMs etc) to fire the incorrect ordnance.

Multiplayer

FIXED: Requesting a tow ship would sometimes select a station in the single player galaxy.

v1.00.02

FIXED: The ASSETS.INI table was out of synch when the ITEMS.INI was updated with new additions. This caused a shield and reactor upgrade to be listed incorrectly in LOGISTIX.

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