When these features are hardware-accelerated by the AGEIA PhysX processor, players will experience a depth of interactivity and realism never before seen in electronic games.
“Real-time interactive physics enabled by the AGEIA PhysX processor provides a whole new dimension to the entirely real-time 3D world that we are developing for KARMA,” said Guillaume de Fondaumière, chief operating officer of Quantic Dream. “The AGEIA PhysX SDK has enabled us to add pervasive physical interactivity to environments, effects and even gameplay for players of KARMA, especially those who have PCs equipped with the AGEIA PhysX processor,” said David Cage, the founder and creative mind behind Quantic Dream.
“We’re very impressed with the innovative ways that Quantic Dream has used the AGEIA PhysX SDK to leverage the power of the AGEIA PhysX processor so far,” said Kathy Schoback, vice president of content acquisition at AGEIA. “Quantic Dream’s support for the AGEIA PhysX processor will make KARMA an even more compelling parallel universe for the explorers of this immense project.”
KARMA leverages AGEIA PhysX technology to add advanced physics interactivity to its immersive world, a city that has its own day/night cycles, random weather and a vast population with hundreds of passers-by and air-cushion vehicles. Behind every door in the city is a real-time environment for players to explore. Players can stop for a drink in a bar, buy a book in a bookshop, find medication in a pharmacy and more.
Using PCs equipped with the AGEIA PhysX processor, players will experience intense hyper-realism as they interact with the environment, fight with hands or feet, use weapons, drive air-cushion vehicles and reincarnate.