From the same core team that conceptualized and created "Savage," "Savage 2: A Tortured Soul" will transport PC gamers to the next level in multiplayer gaming. The sequel will feature enhanced character models; higher quality animations; bump mapping; realistic, reflective water effects; dynamic shadows; point lighting; and an enhanced particle/spell effect system.
Gameplay will be greatly superior, as well, due to a vastly improved melee system; an enhanced, officer-based battle grouping system; 20-unit, class-based system; FPS fast-action-paced gameplay for certain types of characters, third-person RPG, slower-paced gameplay for others; better items with more RPG elements; and an improved spell-casting system. The game will also feature a comprehensive single-player tutorial/training -- something that many "Savage" fans requested, and S2 Games feels is necessary in order to shorten the learning curve of a detailed game such as this.
"Our goal at S2 Games has always been to create the most compelling and fun PC game out there -- the kind of game that we would never get tired of playing," said Marc DeForest, co-founder and lead designer of S2 Games. "`Savage' was our opening salvo into the PC game market and we're happy to have the opportunity to follow it up with an even greater game in `Savage 2.'"
Like the original "Savage," "Savage 2" is a truly unique gaming experience that enables the player to opt for either the fast-paced, run-and-gun action of a FPS or the more cerebral and tactical planning of a RTS (playing as a Commander). With the creation of a new gameplay genre, the RTSS, the original "Savage" expertly redefined the first-person shooter and real-time strategy genres by combining elements of both into one cohesive experience. "Savage 2: A Tortured Soul" will preserve all of what made "Savage" a hit while continuing to deliver bleeding-edge innovation to the gaming audience.
"`Savage' was really our baby, the game that we as an independent game developer cut our teeth on," said Jesse Hayes, co-founder and lead designer at S2 Games. "We learned a great deal with `Savage' and that experience, combined with great advice and constructive criticism from our audience means that `A Tortured Soul' is going to completely blow gamers away!"
- Fully Dynamic Self Shadows
- Higher Quality Models
- Higher Quality Animations
- Bump Mapping and Pixel Shaders
- Realistic Reflective Water Effects
- Point Lighting
- Enhanced Spell Effect System
- More Control For Action Players
- Improved Melee System
- More Battlegroup Officer Based
- FPS Fast Action Paced Gameplay for Certain characters
- Third Person RPG Accessible GamePlay for others
- Better Items With More RPG Element
- Enhanced Spell Casting System
For more information on "Savage 2: A Tortured Soul," please visit http://savage2.s2games.com.
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