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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Counter-Strike' And 'Half-Life' Get Steamy Update #25

by Rainier on Aug. 8, 2005 @ 6:40 p.m. PDT

Valve's SteamPowered website has been updated with details regarding the latest update for the original Counter-Strike and Half-Life 1, mainly addressing a few exploits, several bug & crash fixes, and a few game tweaks. Read more for details, or just restart Steam for the effects to take place.

Half-Life 1: Engine

Servers will default to starting up using VAC2
Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
Added "-sport" command line option to allow you to specify the VAC2 port the server should use
Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
Fixed possible lockup when refreshing a login ticket
Disabled old style server queries by default.


Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode

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