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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'World of Warcraft' Boosts Vivendi's First Half 2005 Results

by Rainier on Sept. 13, 2005 @ 9:56 a.m. PDT

World of Warcraft has been a worldwide success and enabled Vivendi Universal Games to return to profitability. VUG's earnings operations were EUR 13 million, compared to a loss of EUR 168 million in the first half of 2004, mainly due to the increase in net sales and reduced operating expenses as a result of the recovery plan introduced in 2004, but also benefited from the worldwide success of World of Warcraft (4 million players at the end of August) and a strong increase of subscriptions with higher margins.
World of Warcraft has been a worldwide success and enabled Vivendi Universal Games to return to profitability. VUG's earnings operations were EUR 13 million, compared to a loss of EUR 168 million in the first half of 2004, mainly due to the increase in net sales and reduced operating expenses as a result of the recovery plan introduced in 2004, but also benefited from the worldwide success of World of Warcraft (4 million players at the end of August) and a strong increase of subscriptions with higher margins.
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