War World

Platform(s): PC
Genre: Action
Publisher: Lighthouse
Developer: Third Wave Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'War World' - v1.06 Updated Demo & Patch Available NOW

by Rainier on Sept. 9, 2005 @ 9:07 a.m. PDT

War World is a fast paced, third person online shooter where players build and battle the ultimate mech warriors. Designed for multiplayer mayhem, War World lets players challenge other warriors online as they try to work their way up the War World rankings ladder. As players move up the ladder, they will be able to earn and purchase upgrades and enhancements for their mechs. War World will also offer several single player modes, 3D arcade style games, where players can upload their scores to the web site for bragging rights

Get the War World v1.06 demo off WP (18/120mb)

Here is the list of new features, fixes and improvements in 1.06:

  • Team Death Match: You can now select between 2 multiplayer (MP) games: Death Match and Team Death Match. We are going to continue adding new multiplayer games to War World and TDM is the foundation for a lot of community requested additions.
  • Custom mech colors: You can now select your own personal mech color. With 133432831 different combinations there are a few to choose from.
  • Additional host options: You can now select the maps used in a game and the mechs and weapons allowed. The options make it possible for you to create a "Heavy Mech's and No Mortars" game for example.
  • AI improvements: The single player (SP) AI's have been dramatically improved. They now move a lot more fluently and less "frantic". They also now aim more accurately when close. This is to avoid having AI's standing right in front of you and still not hitting. AI's are also now using the new color customization system. The AI health has been reduced slightly for the "Normal" skill level to balance the other AI improvements.
  • Entering shop without leaving game: You can now enter the shop without having to leave and re-enter a MP game. The default key is '7'. You still loose your frags though so think carefully before using it (this is to avoid players popping in and out of the shop to avoid getting killed).
  • Speed improvements: The collision system has been optimized resulting in dramatic CPU speed improvements for some levels (especially the City Rooftop level).
  • Multiplayer Chat: Space for more characters has been added to MP chat lines and a smaller font is now used to reduce screen space. Chat also now repeats key presses making it easier to delete characters for example. You can also now "chat to team only" when playing MP Team games (default button: "C").
  • MP Join Dialog: The dialog has been redesigned. You now get a lot of additional information about the game and less "Contacting Host" information.
  • Health Pickups: The health dropped by mechs is now visible 5 secs longer giving heavy mechs more time to pick it up. The health also now drops to the ground instead of being left midair.
  • Missiles: Fixed bug where missile launcher capacity was incorrect. The missile code was also optimized to reduce CPU time.
  • Damage Reaction: The mech damage reaction (rotation) has been reduced for medium and heavy mechs. They are heavier and therefore should react less to an impact.
  • Improved support for older graphics cards: All graphics is now flushed between levels resulting in improved performance for lower spec graphics cards. It should also reduce the "game runs slower after some time" problem that some people are experiencing.
  • Multiplayer Names: If player name is empty or "NONAME" then a random name is picked (2 letters + 2 numbers). This is to avoid situations where 2 or more "NONAME" people are playing at the same time.
  • Time bug: Fixed bug where time didn't blink red if joined game. Before it only worked correctly for hosts.
  • Radar: The radar now shows blue dots for friendly mechs and red dots for enemy mechs. The feature has been added to support TDM and future multiplayer games. The radar also no longer draws mechs when they explode.
  • Control settings: The default controls now use mouse 0 for both hand weapons. This is to help newbie's.
  • Demo: The demo now gives people access to level 1 to 4 instead of level 6 only. This is to avoid newbie's getting intimidated by dropping straight into level 6 (yes it happens a lot apparently).
  • Shop shortcuts: Added key shortcuts for shop (ESC = Cancel, RETURN = Ok).
  • Bug fix: Fixed major bug where people would sometimes enter the wrong level in MP games.
  • Bug fix: Fixed bug where slow PC (delaying entering shop) shows old mech in new level before having entered shop. This could result in the next game finishing straight away!
  • Bug fix: Now host exits shop if time hits 0 (otherwise will delay other players from exiting shop in new level).
  • Multiplayer AI's: If you have joined an empty MP game or are hosting a MP game then it sometimes takes a bit of time before somebody else joins the game. So we have added a number of different AI "personalities" that will join your game and give you a good fight until a human player joins.

Here is the list of fixes/improvements in 1.05:

  1. Fixed problem where stealth doesn't always reset when mech explodes. This gives 1.05 players a slight advantage because they can use stealth straightaway after respawning.
  2. Mech now makes "hitting ground sound" when jumping.
  3. Fixed bug where joining a MP game resulted in too many internet packages send. War World 1.05 is basically a better internet citizen than 1.04.
  4. Game now supports PS 1.1. Thanks again Bstrr Smile. PS 1.1 is now part of the War World release so no need to patch anymore.
  5. Fixed bug where players would quit/join/quit/join rapidly. This was a time out bug and sometimes quite annoying when playing MP.
  6. Improved animation speed resulting in an overall speedup for more modest PC's. This should result in better framerates on some PC's but it depends on specifics. We will continue to look for ways to optimize War World so that people with not-so-speedy PC's can get an even better gameplay experience.
  7. Fixed host option "Auto Jump to Next Map" so that it now works correctly. If you select "No" in 1.04 then it still jumps to the next map.
  8. Improved handling of "swap mouse buttons" windows mouse setup. If you swap the mouse buttons in Windows then War World now supports it better.
  9. Fixed bug where if you press talk in final status you can start walking again. This is a funny "feature" in 1.04 and now fixed.

In the demo you can:

  • Try out online multi-player gaming
  • Try a level from the single-player game
  • After buying a registration key, you get:
    • Unlimited online multiplayer gaming!
    • 100 levels of intense arcade action!
    • Access to all mech types
    • Access to additional powerful weapons
    • Additional great Levels and Environments
    • Access to custom game setup: Control and setup every aspect of your own challenges and battles

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