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Annual 'Sex in Video Games' Conference Announced

by Rainier on Jan. 11, 2006 @ 9:03 a.m. PST

Evergreen Events announced the upcoming Sex in Video Games Conference: Exploring the Business of Digital Erotic Entertainment to be held June 8 and 9, 2006 at the Nob Hill Masonic Center in San Francisco, California. The conference is the first of its type and will be an annual event.

The unique conference will focus on the design, development, and technology of sex in video games from a national as well as international perspective. In addition, this conference will also have a strong focus on business matchmaking and networking. During the conference's two day run, it will feature numerous lectures and keynotes, a machinima art show (erotic art and movies derived from video games) as well as panel discussions with leaders in video game and adult video game development.

Currently announced lectures include "Sex in Games: Where are We Now?" by Brenda Brathwaite, Game Designer and Founder and Chair of the International Game Developers Association's Sexuality SIG, "The Future of Sex and Technology" by Dave Taylor, Game Producer and Game Consultant, and Programmer on DOOM and Quake among others, and "The Making of the SeXbox: Applied Hardware" by Kyle Machulis, a robotics engineer and founder of Slashdong.org and MMOrgy.com. Panels include "Designing Successful Online Erotic Games," "Creating a Massively Multiplayer Online Erotic Game," and, focusing on the international success of the hentai market, "Integrating International AO Success into the US Market."

Keynote speakers and the remainder of the full two-day conference program will be announced in February and April. The conference will also facilitate networking for those looking to break into or invest in this emerging field.

According to Dave Taylor, "This conference is long overdue. The staggering progress in PC rendering and simulation technology that has been relentlessly driven by the game industry for years is now poised to turn the entire adult entertainment industry on its ear."

Suzanne Freyjadis-Chuberka, President of Evergreen Events, agreed with Taylor. "In an effort to focus on the business of digital erotic entertainment this conference will help to facilitate conversations that will enable both the game industry as well as the adult entertainment industry to develop a more mature perspective on Adults Only games as well as ways to grow that segment of the industry."

The target audience for this conference is the video game industry, the adult entertainment industry, and those interested in investment opportunities.

To register for the conference visit www.evergreenevents.org.

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