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Sword of the Stars

Platform(s): PC
Genre: Strategy
Publisher: Lighthouse
Developer: Kerberos

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Lighthouse Signs 'Sword of the Stars'

by Rainier on Jan. 11, 2006 @ 10:23 a.m. PST

Sword of the Stars is a breakthrough Space Strategy game that seeks to reinvigorate the sub-genre. Players will explore planets, manage their empire and research new technology. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile Universe where weakness means extinction and only the strongest will survive. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

Erik Schreuder, Lighthouse CEO, said: “Sword of the Stars marks a major milestone in the growth of Lighthouse. We needed the right title to launch our push into North- America and Sword of the Stars is truly an incredible title with all the ingredients needed to be a genre leader.” Schreuder went on to say “The Kerberos team is world class and have been involved in many blockbuster titles, we are extremely happy to have partnered with them.”

Martin Cirulis CEO of Kerberos Productions said: “We are looking forward to joining forces with Lighthouse Interactive to bring Sword of the Stars to strategy fans of every stripe and to work together to help create a whole new outlook on PC strategy gaming. We’re very excited about seeing Kerberos’ flagship title being released under the Lighthouse banner.”

Sword of the Stars features

  • 4 distinct races - Human, Hiver, Tarkas and Liir - each with their own technology advantages and disadvantages.
  • A powerful state of the art engine delivers breathtaking graphics and robust gameplay.
  • Each race has a unique mode of transport between star systems, creating very different styles of play, depending on what race you choose to control.
  • Slider bar controls and simplified interface to avoid the confusion of other games without sacrificing depth of gameplay.
  • Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
  • New technology reflected in detailed ship models, weapons and combat effects. Over 40 weapons from six different weapon classes, in various size classes, from point defence, turrets, to massive spinal mounts!
  • Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
  • Up to 8 players can play against the AI and one another over LAN or online.
  • Choose from a variety of scenario campaigns to play alone or with friends, each adding more colour and depth to the Sword of the Stars universe.

Sword of the Stars is scheduled to be released in Q2, 2006.


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