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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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SpeedTree Gets Integrated into Unreal engine 3

by Rainier on Oct. 5, 2006 @ 1:20 p.m. PDT

Interactive Data Visualization announced that they’ve joined Epic Games’ Integrated Partners Program for Unreal Engine 3. SpeedTree has been fully integrated into Unreal Engine 3 and is now available for licensing directly from IDV.

Epic Games has established the Integrated Partners Program (IPP) for the purposes of having a formal business relationship with selected companies making cross-platform technologies which integrate with, and are complementary to, Unreal Engine 3. Under the IPP program Epic provides continuous Unreal Engine 3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic’s established support channels, keep their implementations up-to-date with the latest UE3 versions, and work with Epic on potential promotional and co-marketing efforts. The IPP program will make it easier for Unreal Engine 3 licensees to incorporate 3rd party middleware solutions from IPP vendors into their games.

“IDV’s technology relationship with Epic began several years ago and has put SpeedTree in the hands of a large community of outstanding game developers,” said IDV President Michael Sechrest. “Formalizing the partnership is an obvious next step and lets our customers know how committed we are to working with Unreal Engine 3.”

“SpeedTree is a very popular option for outdoor gaming across the range of genres and platforms,” said Mark Rein, Vice President, Epic Games, Inc. “We’re pleased that our customers can now license this technology and be confident that it has been fully integrated with Unreal Engine 3, and that there are dedicated support resources at IDV to help them maximize its impact within the UE3 environment.”

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