Based on an expanded and improved version of the “Birth of America” game engine, the game enjoys a very intuitive interface and is easy to learn. Compared to its predecessor, it features many additions such as new economic and political features, player control of troop recruitment, full chain of command from armies to brigades and much much more!
AACW features fully integrated rail and riverine transports which allows troops to smoothly combine the various movements types in the same turn. Improve your network by laying new rails and buying new locomotives. Lay waste to the enemy network by destroying rails. Use Riverine movement to surprise your opponent and block waterways or estuaries with forts, ironclads, gunboats and emplaced batteries.
Troops can be arranged into various needed organizations such as divisions, corps and armies, handled by a realistic yet easy to understand Command Chain rule. Naval units come in the form of warship squadrons and flotillas. You can also manage supply lines and wagons, water transport, forts and depots. Wide diversity of troop types is implemented, including: light infantry; sharpshooters, engineers, railroad and medics units, balloons, coastal and siege artillery; Rangers (Texan or not!) and irregulars; marines; militias; monitors and ironclads, ships of the line; frigates and transport flotillas, timberclads and cottonclads, etc. There are more than 250 different models of units in all. All are rated for various aspects such as offensive and defensive strength, morale, experience, cohesion, troop quality, geographical origin and movement type. Foreign units include the British, French, Indians and Mexicans.
Release scheduled early 2007