Test Drive Unlimited

Platform(s): PC, PSP, PlayStation 2, Xbox 360
Genre: Racing
Publisher: Atari
Developer: Eden Games

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'Test Drive Unlimited' (X360) Gets Patched #2

by Rainier on Nov. 17, 2006 @ 2:54 a.m. PST

Test Drive Unlimited is the ultimate automotive experience for car and bike enthusiasts alike. Visit the most sophisticated car and bike dealers to purchase new vehicles or simply take them for a spin. Collect and trade rare performance parts and customise each vehicle to make it one-of-a-kind. Test Drive Unlimited challenges players online to experience the most exotic and fastest vehicles on more than 1000 miles of diverse Hawaiian roads. Gamers win races, challenges, missions and tournaments to earn credits and purchase new cars, bikes, rare performance parts, clothes, apparel, homes and garages.

Enhancements:

* Motorbike handling tuned
* Easier to find your friends in Freeride: select the “friends” filter and click on a player to be automatically dropped in his playing session if session is not full
* Improvements to the management of game sessions in Freeride
* Speed filter added to prevent players from achieving impossible speeds in * Speed Trap and Speed challenges
* Replay sequences improved

General:

* Menus: MY COUNTRY filter now fully loads when checking ranking leaderboards in the house
* Various crashes resolved
* Various exploits removed
* Progression no longer lost due to corrupted save games
* Player now always spawns at the correct house after reboot
* Gameplay fix: player can no longer irretrievably lose the current vehicle
* Microfreezes fixed
* Now possible to revert to normal paint after deluxe paint job

Multiplayer:

* E-trade now fully functional
* Clubs: no longer any issues when multiple inter- or intra-club challenges are hosted at the same time in the same club
* Players can now see each other after an Instant Challenge in Free Ride (previously if two users completed an Instant Challenge and returned to Free Ride with no other users in the session, the two users could not see each other in the session)
* Vehicle restriction must now be obeyed when accepting game invite
Car now always correctly positioned on the starting grid, regardless of how many players enter and exit lobby
* Vehicles of players with low ping rates no longer show erratic behavior and disrupt gameplay
* Intermediate speed shown for speed challenges now always correct
* Host no longer always placed at the rear on starting line
* News messages of club invitations are no longer delayed or lost
* Drive in: limitation of 255 challenges posted removed
* Drive in: going down the first page in the list of challenge no longer makes the details of further custom challenges wrong
* Drive-in: challenges are now listed after completion of a challenge
* Incorrect record speed no longer cited in Speed Trap challenges
* Instant Challenges: Cars now always start at same point
* Gameplay: Player now able to accept Invitation to a Club after being ejected from another
* Multiplayer Races: vehicles now do not lack collision at beginning of race
* Monthly Multiplayer rankings are now based on a monthly frequency
Users can now switch to Ready when accepting an Invitation from an Extra Challenge
* Time rankings fixed
* Speed rankings fixed
* Various exploits removed
* Police AI issues when disconnected from Xbox Live fixed


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