In addition to the runtime integration that allows Kynapse to take control of Non Player Characters, Kynogon has developed a transparent integration into Unreal Editor. Customers can automatically generate Kynapse 3D pathfinding and 3D topological data from within the Unreal Engine 3 interface and have these assets embedded into Unreal packages. They can also configure Kynapse directly in the UnrealEd and call Kynapse behaviors through Unreal script latent functions.
Epic Games has established the Integrated Partners Program (IPP) for the purposes of having a formal business relationship with selected companies making cross-platform technologies which integrate with, and are complementary to, Unreal® Engine 3. Under the IPP program Epic provides continuous Unreal Engine 3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic’s established support channels, keep their implementations up-to-date with the latest UE3 versions, and work with Epic on potential promotional and co-marketing efforts. The IPP program will make it easier for Unreal Engine 3 licensees to incorporate 3rd party middleware solutions from IPP vendors into their games.
“We are pleased that Kynogon has come on-board with the Integrated Partners Program,” declared Mark Rein, Vice President, Epic Games, Inc. “Unreal Engine 3 licensees who choose to license Kynapse should be pleased that the integration effort is already done and Kynogon can provide direct UE3-related tech support.”
“We have customers who are using both Kynapse and Unreal concurrently. This is an important step in our effort to support them,” remarked Pierre Pontevia, CEO of Kynogon. “Kynogon’s participation in the Integrated Partners Program will significantly enhance our customers’ experience: it will help them make the most of both packages.”