With the Melbourne House acquisition, Krome Studios inherits highly skilled and seasoned programmers, engineers, artists and production personnel who will be ready to make immediate contributions to Krome’s upcoming games and further enhance the Studios’ tools pipeline. The Melbourne studio will now be known as Krome Studios Melbourne and will act as an extension to the headquarters in Brisbane. This acquisition, along with Krome Studios Adelaide, which was formed and announced earlier this year, and a network of extensive outsourcing partners throughout Asia Pacific and Europe solidifies Krome as a leading global independent studio.
“It’s an amazing time for us right now and we couldn’t be happier to welcome this new team to the Krome family,” said Robert Walsh, CEO of Krome Studios. “Acquiring the Melbourne House studio will allow us to continue to expand our company with additional seasoned talent, many who we also are great friends with, to help further grow our business and position ourselves as a world-class development studio working on both current and next generation projects.”
Krome Studios recently finished development on The Legend of Spyro™: A New Beginning for Sierra Entertainment, and continues the development on the upcoming Hellboy (*working title) for Konami Digital Entertainment, Inc. which is scheduled for release in 2007. The studio is also working on several unannounced current and next generation games, as well as continued focus on extending their catalog of original IPs.