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Face Mapping Middleware Integrated into Unreal Engine 3

by Rainier on Nov. 3, 2006 @ 9:16 a.m. PST

Digimask announced that its face mapping technology has been fully integrated into Unreal Engine 3 and is now available for licensing directly from Digimask Ltd.

Digimask is a unique, ground-breaking technology that allows a gamesplayer to take a photograph of their face and create a fully-animatable 3D model of their head, which can then be integrated into compatible videogames so they ‘become’ the character on-screen.

We are delighted that Digimask can now be integrated into Unreal Engine 3,” said Gary Bracey, CEO of Digimask. “The facility for the player to actually be part of any Unreal-driven game is a real benefit to the consumer and we look forward to seeing many games taking advantage of this feature.”

“It is great to have Digimask on board for the Integrated Partners Program,” says Mark Rein, Vice President, Epic Games, Inc. “People often ask me if they get their face in a game. Unreal Engine 3 licensees can now license technology from Digimask that provides the functionality to make that possible in their games.”

Epic Games has established the Integrated Partners Program (IPP) for the purposes of having a formal business relationship with selected companies making cross-platform technologies which integrate with, and are complementary to, Unreal Engine 3. Under the IPP program Epic provides continuous Unreal Engine 3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic’s established support channels, keep their implementations up-to-date with the latest UE3 versions, and work with Epic on potential promotional and co-marketing efforts. The IPP program will make it easier for Unreal Engine 3 licensees to incorporate 3rd party middleware solutions from IPP vendors into their games.

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