Earth 2160

Platform(s): PC
Genre: Strategy
Publisher: ZuxxeZ / Midway
Developer: Reality Pump

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Earth 2160' - v1.3.8 Update Patch Available NOW

by Rainier on Nov. 9, 2006 @ 9:08 a.m. PST

Only a few thousand humans managed to escape from the Earth before its collapse in 2150 A.D. They spent the next few years on the terra forming of the red planet, developing new technologies and building up new civilisations. Somehow each of the three fractions "Eurasian Dynasty", "United Civilised States" and "Lunar Corporation" did this independently and separately from each other - but in the year 2160 something strange happens in this new world. If ED, UCS and LC join forces or continue their old war against each other - is possibly now, up to the player. Beside the usual venues in the solar system, there are some strange looking locations: planets with moving and reflecting liquid surfaces. And beside the standard RTS - resources acquisition, base building and destruction of enemy bases, the year 2160 will have some adventure inspired tasks for the players.

Get the Earth 2160 v1.3.7 -> v1.3.8 Patch off WP (3.5mb)

NEW FEATURES (from v1.3.7 to 1.3.8) :

  • Better support for Mods
  • ED and UCS are able to cancel buildings in process of construction
  • Integrated rebalancing v8.3
  • Camouflaged units aren't automatically uncovered by planes and buildings (only rebalancing)
  • Some of the area weapons don't damage allied units any more (only rebalancing)
  • UCS-Towers are lower and faster (only rebalancing)
  • Launch behaviour of Antirak improved (only rebalancing)


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