Yesterday we reported that the first patch for Creative Assembly's 3D RTS Medieval II: Total War would arrive today, unfortunately it has been delayed, but confirmed by SEGA, until tomorow, Friday Dec. 15, 2006. A second patch is already in the works, scheduled for early 2007, adding more aggressive Scotland and Mongol campaign AI, more naval assaults, an even more consistent less powerful cavalry charge, less devastating gunpowder units, stronger 2-handed axe men and billmen, etc...
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'Medieval II: Total War' Patch Coming Friday
by Rainier on Dec. 14, 2006 @ 6:16 a.m. PST
Medieval II: Total War boasts an impressive array of new graphical and gameplay enhancements, including the capability for a massive 10,000 dynamic characters to be taken into battle at any one time. On top of this, The Creative Assembly have implemented a fully redesigned multiplayer mode that offers a dynamic multi-battle campaign bolstered by an unprecedented level of visceral combat choreography that reflects the brutality of medieval warfare.